Re: [swashbucklers] Dueling
I think it's less the rules as it is the people using them. As in: one of the things I game for is to spend time in a world where I don't have to put up with minor evils. Instead, I can confront major ones, and kick their butts. :) In other words, gamers frequently (not always) prefer to leave their enemies dead and move on to the next thing.
One thing I came up with for 3rd edition (4th replicates this somehow, if I remember right) was Grudge-Enemy, someone opposed to you but not lethally. In other words, out to ruin you socially or economically, etc. If the setting is a society that allows dueling but frowns on killing, there should be a lot more duels to first blood, or to the point of "demonstrating superiority" through not firing at all or into the air, etc.
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