[swashbucklers] Dueling
I've been doing some research into dueling as part of my thesis which has lead me to wonder how dueling works in GURPS and how it can be made more exciting or realistic (or both). One thing I noticed about duels is that they tended to lead to death only a fraction of the time, more so death was less common in pistol duels than in sword duels. Pistol duels tended to be a test of will with participants often firing in the air or not loading a bullet, and ussally one or two shots being fired before the dispute was put to rest (rather than the partisipants). I'm guessing that this is not the way it works in GURPS but how would one represent this while possibly adding to tention. Duels with swords often ended when blood was drawn or minor injury occured, even if this was not the stated goal of the dual. I'm wondering how to better represent this in GURPS. I was thinking of having will rolls to not back down at the end of each turn's firing in a pistol duel and when any amount of damage is done in a sword fight. Additionall I was thinking of allowing fast talk or diplomacy rolls to resolve the issue to the satisfaction of both parties while reloading in pistol duals. Thoughts?
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