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#1 |
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Banned
Join Date: Dec 2007
Location: Portland, Oregon
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Silvanus, perhaps.
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#2 |
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Join Date: Oct 2007
Location: Vermont
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Or Bel, or Cernunnos, or any of these guys.
As far as I know, DF doesn't have an "official setting" (thank Dagda), so all of these non-mechanical questions/considerations are up to the GM. My personal suggestion: Druids worship a primordial life force that predated the gods of Clerics, but has since been brought low by the upstarts of the worlds new pantheon. Now (s)he sleeps, but through his/her/its dreams, all life is touched by the ancient life force. I'd recommend you write your own explanation based on the desired mood of your campaign. Alternately if you want, you can leave it up to whichever PC wants to play a druid.
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My ongoing thread of GURPS versions of DC Comics characters. |
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#3 |
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Join Date: Nov 2006
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My concept of the druids and how they are powered is that the more ancient gods of nature lost power and merged with nature and submerged their individual individual personalities. They are the old faith and those that worship them worship nature because this is the last place the ancient gods still have power over. Nature spirits are their servitors and these can often be called upon to serve the druids. Nature fairies are also allies to the druids due to their relationship to the natural world. The ancient gods have to defend their forests from outsiders because if the forests are destroyed then the gods will have no power in the world. Elves and other sylvan races are often very close to the druids as well, although elves are fairy and are magical in nature rather than priests of the ancient nature gods.
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#4 | |
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Join Date: Jun 2006
Location: Spain —Europe
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Quote:
Similarly, the idea of them worshipping "a primordial life force" lessens them near to the cultural level of "animist" peoples, because that "life force" usually pertains to the intermediate cosmic level, which is psychic and not purely divine. At least, such expression ("life force") can be misleading. They weren't defending "the nature", in the materialistic, sentimentalistic, naturalistic and ecologist sense cherished today (which turns them into a caricature of an ancient priest and little more), but the equivalent of cosmic order, easily trampled by the exploits of mechanized and heavily organized barbarism ("civilization") mainly aimed to achieving mundane goals. Now, being this Dungeon Fantasy, the thing is up to you. You can understand "Clerics" as a more urbanized type of priests, devoted to a particular religion (possibly newer and more tied to "civilization"?), maybe relying more on fairly public institutions (churches of any sort), while OTOH Druids can be related to a different and less obvious and more organic hierarchy lacking of much of all that mainly artificial burocracy -but still heavy in strict ritual observances-, relying in natural surroundings and having to do with "barbaric" peoples, linked to a more primordial set of divinities and world view. After all, when "civilization" met them (as it were), Celts (with their Druids) already were representatives of a near extinct age of the world.
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"Let's face it: for some people, roleplaying is a serious challenge, a life-or-death struggle." J. M. Caparula/Scott Haring "Physics is basic but inessential." Wolfgang Smith My G+ Last edited by demonsbane; 06-10-2012 at 09:44 AM. Reason: typo |
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| Tags |
| celtic myth, dungeon fantasy |
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