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Old 10-15-2009, 10:06 PM   #1
Nerun
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Default [RULES] Affliction / Innate Attack skills

1.- Affliction needs skill to use as Innate attack?

2.- I need a separated skill Innate Attack for each Innate Attack i have? Example, i have Flametrower, Plasma Beam and Electrical beam, i need 3 skills or just one: Innate Attack (beam)?

3.- If my attack do not fire from hand, mouth or eyes, but from my chest, i can create specialization Innate Attack (chest) right?
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Old 10-15-2009, 10:38 PM   #2
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Default Re: [RULES] Affliction / Innate Attack skills

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Originally Posted by Nerun View Post
1.- Affliction needs skill to use as Innate attack?
Yes, unless you've done something like make it a Melee attack or a Malediction*

Quote:
2.- I need a separated skill Innate Attack for each Innate Attack i have? Example, i have Flametrower, Plasma Beam and Electrical beam, i need 3 skills or just one: Innate Attack (beam)?
The latter. If they're all beams, you can use Beam for all of them.

Quote:
3.- If my attack do not fire from hand, mouth or eyes, but from my chest, i can create specialization Innate Attack (chest) right?
Sure, go right ahead.

*Heh, my first draft of this had a typo here: "Lamediction"
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Old 10-16-2009, 05:34 AM   #3
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Default Re: [RULES] Affliction / Innate Attack skills

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Originally Posted by Nerun View Post
1.- Affliction needs skill to use as Innate attack?
Depending on how the attack is fluffed, you might use different skills. The exact skill used is basically a 0-point feature. A psychic power might use Autohypnosis, or a blast of sex pheremones might use Sex Appeal. Ki powers in particular tend to use different skills.
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Old 10-16-2009, 06:01 AM   #4
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Default Re: [RULES] Affliction / Innate Attack skills

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Originally Posted by nick012000 View Post
Depending on how the attack is fluffed, you might use different skills. The exact skill used is basically a 0-point feature. A psychic power might use Autohypnosis, or a blast of sex pheremones might use Sex Appeal. Ki powers in particular tend to use different skills.
I call shenanigans, but you're welcome to do that in your games.
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Old 10-16-2009, 06:13 AM   #5
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Default Re: [RULES] Affliction / Innate Attack skills

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I call shenanigans, but you're welcome to do that in your games.
I believe that it's stated in Powers, though the descriptions for the use of skills for Ki powers might be in Martial Arts.
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Old 10-16-2009, 06:26 AM   #6
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Default Re: [RULES] Affliction / Innate Attack skills

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Originally Posted by nick012000 View Post
I believe that it's stated in Powers, though the descriptions for the use of skills for Ki powers might be in Martial Arts.
I remember it talking about using Skills as replacements for attribute rolls, but I don't remember it saying to just use whatever you felt like using as a replacement for things that already have appropriate Skills. Page reference?
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Old 10-16-2009, 06:37 AM   #7
roguebfl
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Default Re: [RULES] Affliction / Innate Attack skills

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Originally Posted by The Benj View Post
I call shenanigans, but you're welcome to do that in your games.
Why are you calling shenanigans?

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Originally Posted by kromm
Quote:
Originally Posted by roguebfl
... to give some clarification on if/when it's appropriate to use Skills such as Karate (for an IA with Melee C) or the Guns Skill with gadgets ? (instead of Brawl/Innate Attack)
"Any old time you want." Brawling and Innate Attack are Easy; replacing them with another Easy skill is ***-for-tat, while replacing them with a harder skill isn't giving anyone a free lunch.
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Old 10-16-2009, 06:47 AM   #8
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Default Re: [RULES] Affliction / Innate Attack skills

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Why are you calling shenanigans?
Because that quote specifically concerns using other combat skills?
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Old 10-16-2009, 06:54 AM   #9
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Default Re: [RULES] Affliction / Innate Attack skills

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Because that quote specifically concerns using other combat skills?
Well, it's not like your other skills are going to be any easier to learn than Easy skills, now are they? ;)
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Old 10-16-2009, 07:24 AM   #10
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Default Re: [RULES] Affliction / Innate Attack skills

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Originally Posted by The Benj View Post
Because that quote specifically concerns using other combat skills?
Well that's because the quote comes comes for a discussion that was focused on building attacks and how power talents effect them. Combat skills were the only one relvent to the question.

But this case seem to be talking about some who has Regeneration (Requires Concentrate, Requires (Attribute) Roll, Chi), then Use Skills for everyone (GURPS Powers) to Change it Requires (Skill) Roll. the Define the Skill they have roll ages as Meditation.

Then at Character creation the GM has to approve the build. after that the cant chose any other skill but meditation for there roll.
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