Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 10-15-2009, 02:45 PM   #1
dataweaver
 
dataweaver's Avatar
 
Join Date: Aug 2004
Default Meridian in 4e

I just acquired a copy of All-Star Jam 2004, and was quite pleased with the purchase. In particular, I liked David Pulver's Meridian setting. (For the uninitiated, Meridian is a possible future of the Transhuman Space setting, where the creation of Negative Matter has allowed for sublight warp drives and an interstellar railway system based on beanstalks connecting to wormhole-based stargates.)

What I'm wondering is this: how would you do this in 4e? Changing Times would be a must, obviously (to handle the Transhuman Space derived aspects); but how would you handle the interstellar railroad?
dataweaver is offline   Reply With Quote
 

Tags
spaceships


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 04:41 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.