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Old 10-14-2009, 08:16 PM   #9
SuedodeuS
 
Join Date: Sep 2008
Default Re: [Spaceships] Weapons Pods

Quote:
Originally Posted by Ulzgoroth View Post
I'd guess it's there for the ability to halve the effect of enemy ECM.

If not, I'd recommend cutting it. The ability to jam communications doesn't seem that valuable, and the mothership's basic array will have better sensors.
This is getting outside of the realm of RAW, but I wonder if the mass you save by not including life support, maneuvering thrusters*, and terminals** in the control station would be enough to upgrade the basic sensors to get the same anti-ECM capability.

*Leaving these in implies an additional tactical role for the weapons - drop them off at various locations and let them target and attack enemies on their own. An expensive option, as you leave the pods defenseless.
**While the automation for workspaces doesn't save mass, not needing chairs and input terminals (as the weapon system programs should be able to handle everything) might save some mass.


As for the chance of hitting the pod, consider the pod as partial cover for whatever arc is appropriate. Aiming at the pod alone simply uses its SM rather than that of the merchant ship.
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