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#1 | |
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Join Date: Sep 2008
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Quote:
Also, bear in mind that not only will delta-v drop, but so will the acceleration. Not by a lot for a small pod, but there will be an effect.
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Quos deus vult perdere, prius dementat. Latin: Those whom a god wishes to destroy, he first drives mad. |
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#2 | |
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Join Date: Jul 2008
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If not, I'd recommend cutting it. The ability to jam communications doesn't seem that valuable, and the mothership's basic array will have better sensors.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#3 | |
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Join Date: Sep 2008
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Quote:
*Leaving these in implies an additional tactical role for the weapons - drop them off at various locations and let them target and attack enemies on their own. An expensive option, as you leave the pods defenseless. **While the automation for workspaces doesn't save mass, not needing chairs and input terminals (as the weapon system programs should be able to handle everything) might save some mass. As for the chance of hitting the pod, consider the pod as partial cover for whatever arc is appropriate. Aiming at the pod alone simply uses its SM rather than that of the merchant ship.
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Quos deus vult perdere, prius dementat. Latin: Those whom a god wishes to destroy, he first drives mad. |
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| Tags |
| spaceships |
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