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#291 | |
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Join Date: Mar 2005
Location: Harrisonburg VA
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Quote:
Let's see if that works with Spaceships 1.... Yes. They cut and paste just fine. The only minor hitch is that you'll want to get rid of the unhelpful line breaks-- probably getting rid of all carriage returns that occur just before a line that starts with a number or lowercase letter would work for 99% of the cases. Sounds like a fun project. :D Last edited by Jeffr0; 10-14-2009 at 09:55 AM. |
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#292 |
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Join Date: May 2005
Location: Oz
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So do we prefix page numbers with volume numbers in Roman numerals?
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#293 |
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Join Date: Mar 2005
Location: Harrisonburg VA
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Bingo.
And name the text files with the prefix you want to use. |
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#294 |
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Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Is there an easy way to make a generational ship like the Magellan class tow pre-made space stations?
Also, no medium between 300 and 3 million ton space stations? Anyone want to create a 10,000 ton TL10 space station for me please? Any help would be much appreciated. |
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#296 | |
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Join Date: Aug 2004
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Quote:
In fact, doing this would be much easier; for the Mecha-related stuff, I put in a tweak to the "roughly box-shaped hull" assumption of the Spaceships design system so as to better allow for more bizarre shapes (such as humanoid hulls, with systems in the limbs as well as the body). That tweak, and the issues that go along with it, wouldn't be needed for a Traveller-based supplement. The core mechanism isn't too different from the way that Spaceships 4 extended the design range down to SM +4, except that it interpolates between existing entries rather than extrapolating from the end. The secret is to allow decimal SM adjustments, in steps of 0.2 rather than 1 - and to apply these intermediate steps to systems as well as the hull. With this revision, hull sizes between SM +6 and SM +8 allow for 100 tons, 125 tons, 150 tons, 200 tons, 250 tons, 300 tons, 400 tons, 500 tons, 600 tons, 800 tons, and 1000 tons, not just 100, 300, and 1000 tons. If you need more granularity than that, I could revise the decimal adjustments to allow for SM increments of 0.1, which would bring 700- and 900-ton hulls into the fold, and would result in hull sizes being able to vary by roughly 10% in mass, as opposed to the current three-fold granularity. * - well, not quite fully compatible; but the handful of incompatibilities had nothing to do with improving the granularity of the system. They dealt more with the allowance for subassemblies and an option for variable system sizes - both matters about which a Traveller supplement wouldn't need to worry.s Last edited by dataweaver; 10-15-2009 at 01:30 PM. Reason: typo |
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#297 |
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Join Date: May 2008
Location: CA
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I made a post a bit back that has all the formulas for deriving statistics and prices for each system (including conventional guns and missiles, though I don't remember if I did energy weapons or not) given any arbitrary ship size. I back-calculated them, so they might not all be perfect, but if not they're still pretty close.
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