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#1 |
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Join Date: Sep 2009
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I also think its an interesting idea to work on.
Would you recalculate the ships acceleration and dV or just use small pods relative to the ship? How would these pods be attached? What would that mean for the resulting firing arc? I imagine this being difficult to make work without being prepared to be a bit loose with the spaceships rules. |
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#2 | |
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"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Quote:
I'd use the standard rules for a spinal beam in combat. Damage determination would be a bit tricky, but I'm sure some sort of acceptable handwave can be arrived at. |
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#3 |
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Join Date: Sep 2004
Location: Orange County, VA
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Damage calculation shouldn't be too tricky. Just state which section a pod is attached to and have a random chance of hitting the pod instead of the ship if that location is hit. Of course, the pods themselves can always be targeted instead of the ship they are attached to. As for firing arc, this would have to be determined when the pod is attacked to the ship and would be fixed unless the pod is removed/reattached.
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| Tags |
| spaceships |
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