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Join Date: May 2009
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I recently had an idea and I thought I'd share it.
Let's say you own an unarmed merchant ship. Pirates are becoming a problem in the area you operate in and you want to arm your ship. The problem is, you don't want to loose valuable cargo space to a weapons battery and also your power plant doesn't have the megawatts to spare to power an energy weapon. What do you do? A simple fix would be to clamp a pre-made weapons pod to your ship. It would be a simple, 10 ton, SM + 4 streamlined and armored unit equipped with weapons, tactical sensors and a power plant. Here's my TL - 10 design: Front Hull 1 - 2. Light Alloy Armor 3 - 5. Tactical Comm/Sensor Array (Level 6 at TL - 10) 6. Weapons Mount - Spinal Mount (Front) Central Hull 1 - 2. Light Alloy Armor 3 - 5. Weapons Mount - Major x3 (in a turret) 6. External Clamp Core. Weapons Mount - Spinal Mount (Core) Rear Hull 1 - 3. Light Alloy Armor 4. Weapons Mount - Spinal Mount (Rear) 5 - 6, Core. Power Plant - Fusion The weapons and sensors could be controlled from the main ships bridge or you could assume there were control stations in the weapons mounts themselves. You could also sacrifice some armor and fit the module with a bridge with an AI if you like. If you want to stat out SM + 3 or even smaller hulls, it would be easy enough to do for smaller pods. |
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| Tags |
| spaceships |
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