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Old 10-13-2009, 12:11 PM   #4
MunchkinMan
 
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Join Date: Aug 2004
Location: Macungie, PA
Default Re: Munchkin Tournament Help

I don't like modifying the rules too much to accommodate too extreme a variation, and I especially don't like violating an inviolable rule (NOTHING takes you below Level 1). Removing a player who dies once they've reached a certain level is fine, but death can come unexpectedly early to a Level 1 or 2 player through nothing more than dumb luck. And, the sphere of influence is an interesting concept, but what about the players across from you? Hell, if you're going with sphere of influence, why not just break it up into tables of 6 and be done with it?

All I can really say is that I've run a fair number of tourneys over the years, and if you can get everyone together at once and run a few-swiss style rounds (probably best in your situation, and definitely good for a 1-day event), or have to have a number of qualifiers over the course of a weekend followed by semi-final rounds and a final game (much better for a 3-4 day long convention). These seem to work best and provide the best opportunity for everyone to have a good time and feel they were given a fair shot of winning.
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Erik D. Zane
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