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#1 | |
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Join Date: Oct 2009
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#2 |
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Join Date: Aug 2004
Location: Macungie, PA
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I don't like modifying the rules too much to accommodate too extreme a variation, and I especially don't like violating an inviolable rule (NOTHING takes you below Level 1). Removing a player who dies once they've reached a certain level is fine, but death can come unexpectedly early to a Level 1 or 2 player through nothing more than dumb luck. And, the sphere of influence is an interesting concept, but what about the players across from you? Hell, if you're going with sphere of influence, why not just break it up into tables of 6 and be done with it?
All I can really say is that I've run a fair number of tourneys over the years, and if you can get everyone together at once and run a few-swiss style rounds (probably best in your situation, and definitely good for a 1-day event), or have to have a number of qualifiers over the course of a weekend followed by semi-final rounds and a final game (much better for a 3-4 day long convention). These seem to work best and provide the best opportunity for everyone to have a good time and feel they were given a fair shot of winning. |
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#3 | |
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Join Date: Apr 2009
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Random luck of cards is one thing, but inevitably, something like this is bound to happen. |
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#4 | ||
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Join Date: Jun 2008
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There about 4-9 cards that lower level and cause death. there few chance this will happen.
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Time is another factor. 6 player take 1 hour to fins. there was 20 player that should be a 4 hour game. sphere of influence does not change this. They play for 10mins and they wait 10mins doing nothing, and that if all player can play their turn with same pace. Last edited by GruntOfKis; 10-13-2009 at 01:28 PM. Reason: time add |
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| Tags |
| munchkin, rules, tournament |
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