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#1 |
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Join Date: Jul 2007
Location: West Virginia
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The first request is, please O Kromm, post to this thread so I can link to your blog and look at updates on GURPS!
The second request is that, in a couple of years (when it makes pragmatic sense) re-edit the Dungeon Fantasy into a series of logical packages that are larger and cheaper than the present from. I'll have bought the older versions, but I figure the re-edit will bring in newbies, especially if you set up a tasty beginers pack. Thank you for your attention. Oh anyone else with a polite Dungeon Fantasy request for Dr. Kromm may make it here.
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Per Ardua Per Astra! Ancora Imparo |
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#2 | |||
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Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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...oh. Right. Never mind. Anyway, one might be better off expressing a general interest in DF products rather than petitioning Kromm himself. Frex, I get the impression that he's extremely unlikely to write adventures, so if someone wants those, you're unlikely to get them from him. 1. Short of an entirely new edition.
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I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs. Buy my Warehouse 23 stuff, dammit! |
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#3 |
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Join Date: Aug 2004
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To add a bit to the previous (correct) reply, I note that one of the advantages of e23 is that items stay in "print" -- and available -- indefinitely. Thus, so long as we get a book right the first time, there's little incentive to revise items for revision's sake alone. A much higher priority for e23 is to chart "new territory" -- supplements and sourcebooks that cover material that hasn't been seen in GURPS before.
I'm not saying we won't ever revise Fourth Edition material that's in e23, but we don't have any current plans. |
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#4 |
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Join Date: Jul 2007
Location: West Virginia
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Many thanks Turhan's Bey Company and Steve. Now to make a sane request.
I request a book of dungeon pieces. Traps, wonders, interesting old junk to hide stuff in, and stuf like murderholes and spyholes. Descriptions of hallways, stairways, doors, ect. Watersources, and ventillation too. The big book of bits and pieces of dungeons. Non-monster encounters.
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Per Ardua Per Astra! Ancora Imparo |
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#5 | |
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Untitled
Join Date: Oct 2007
Location: between keyboard and chair
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Rob Kelk “Every man has a right to his own opinion, but no man has a right to be wrong in his facts.” – Bernard Baruch, Deming (New Mexico) Headlight, 6 January 1950 No longer reading these forums regularly. |
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#6 |
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Join Date: Jul 2007
Location: West Virginia
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Okay here's an IDEA! A book about those bits and pieces of the kingdoms needed to sustain a Dungeon Fantasy setting: Royal Courts, Law Courts, Taverns, Black Smiths, Heathern Temples, Castles, Weathy Cities with exotic problems, that sort of thing. Farms are never part of Dungeon Fantasy so you can leave those smelly things out. As Dungeon Fantasy is cinematic in the extreme, realistic details aren't needed, just the proper dramatic uses.
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Per Ardua Per Astra! Ancora Imparo |
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#7 |
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Join Date: Jul 2007
Location: West Virginia
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Just a hope that someone sees this thread and reacts....positively.
__________________
Per Ardua Per Astra! Ancora Imparo |
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#8 |
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Join Date: Feb 2008
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One of the more recent Pyramid magazines had a whole issue of crime and punishment that included a random table of interesting sentences and the Justiciar DF template. You could check that out!
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#9 |
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Join Date: Jul 2007
Location: West Virginia
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Thanks for the tip.
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Per Ardua Per Astra! Ancora Imparo |
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#10 |
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Join Date: Feb 2008
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