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Join Date: May 2008
Location: CA
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The Conestoga-class ramship was designed to take Humanity to the stars in order to avoid an intersteller invasion catching all of Humanity in one attack. Designed with advanced alien fusion drives, the Conestoga can propell a ship all the way to Chara, 27 light years away, in approximately 150 years. For a closer destination, like Alpha Centauri, the trip would take less than 60 years.
The Conestoga by itself is not a colony ship. She is a massive interstellar transport ship, designed to transport an entire 10,000 person colony to the surface of an alien world. As a happy side-effect of her development, she can also be used to transport a 10,000-man invasion army across interstellar distances along with 80,000 tons of warships. Due to her construction during wartime, she is relatively heavily armed for her stated purpose. After dropping off its colonists, their space-born industry, and the colonies themselves the Conestogas are designed to return home in order to reuse their incredibly expensive thirty billion dollar ramscoops. After taking out the cost of the ramscoops, the cost of an entire 10,000 person colony rarely even exceeds twenty billion dollars, including the price of terraforming. Conestoga-class Interstellar Ramship - TL 12, SM+13 dST/HP: 500 Hnd/SR: -7 / 5 HT: 13 Move: 0.005G / 2,250mps LWt.: 300,000 tons Load: 56,500 tons [1] Occ: 0 [2] dDR: 50 Cost: $39.1 Billion Front [1-2] Small Upper Stage (SM+11) [3-4] Small Upper Stage (SM+11) [5-a] SM+12 Weapon Battery - Secondary (5 3GJ Laser Turrets, 5 300MJ Rapid Fire Laser Turrets) [5-b] SM+12 Fusion Reactor, Derated-1 (1PP, 3,000 years) [3] [5-c] SM+12 Cargo Hold (5,000 tons) [6] Ramscoop Center [1] Nanocomposite Armor (Spread) [2-6] Hangar Bay (1,000 tons/minute, 10,000 tons each) [Core] Habitat (8,000 hibernation chambers) Rear [1] Fusion Rocket Engine (0.005G Acceleration, 450mps Delta-V per tank) [2-6] Fuel Tank (15,000 tons of Hydrogen) [Core-a] SM+12 Habitat (2,000 Hibernation Chambers, 500 tons of Steerage Cargo) SM+12 Control Room (Complexity: 11, Comm/Sensor: 12, Stations: 20) SM+12 Fusion Reactor (2PP) [3] SHIP OPTIONS: Spread dDR, Total Automation NOTES: [1] Load Includes: 1,000 ton of Crew & Passengers, 15,000 ton of Cargo, 500 ton of Steerage Cargo, 50,000 ton Hangar Bay Capacity [2] Plus 10,000 in Hibernation Chambers [3] Together, the two reactors produce 1PP sized for an SM+13 craft. Drop cost by $1B if you determine the ramscoop can be turned on with just 1 SM-1 power point and convert the second reactor into 10,000 tons of cargo. The Freefall-class Drop Colony is most certainly not a space ship. In fact, though they are constructed to the same standards as starships and space stations, the Freefalls aren't even space stations - they are entire cities, designed to be planted on potentially inhospitable planets and thrive. Each Freefall colony is designed to hold 3,000 people on planetfall and to be easily expanded both through local industry (in the form of integral minifacs) and the orbital industry building miniature, 1,000-ton Meteor Colony Modules and de-orbiting them. The Freefall-class uses parachutes, retro-rockets, and a number of other systems to ensure a safe landing, after which its 3,000 colonists travel down from orbit to begin their new life on a new planet. It is typical for two Freefall colonies to be planted on each colony world, with a total of 6,000 planet-bound settlers, while the remaining 4,000 people in the colony operate from orbit. The primary job of new colonists is to begin terraforming of their new planet and to expand the original colony - a Freefall Colony is not designed to hold an entire colony indefinitely! As a colony grows, it is expected that the original Freefall be extensively modified, especially in regards to the living quarters. The Bunkrooms and Cabins are placed to make connection between them easy, but compared to normal planet-side quarters they are very tight. Cabins should be able to accomodate one couple (sharing a bed) with one or two children in the second bedroom, but this will place great strain on the life support systems if a planet is particularly inhospitable and the rooms themselves are quite small. Approximately half of the colonists have specific jobs to perform for the colony. The other half are supposed to work towards terraforming, surface exploration, and increasing the colony population. Freefall-class Drop Colony - TL 10, SM+11 dST/HP: 200 Hnd/SR: - HT: 13 Move: 0 LWt.: 30,000 tons Load: 1,704 tons [1] Occ: 3,040 [2] dDR: 20 Cost: $1.215 Billion Front [1] Armor - Nanocomposite (Spread) [2-5] Habitat (200 Cabins Each) [6] Hangar Bay (200 tons/min, 1,000 ton capacity) [Core] Control Room (Complexity 10 Computer, Comm/Sensor: 11, Stations: 15) Center [1-5] Habitat (200 Cabins Each) [6-Core] Open Space (10 Areas, 0.5 Acres Each) Rear [1-5] Habitat (200 Cabins Each) [6] Soft Landing System Habitat Modules Front 1 200-person Ops Center: Colony administration, police department, etc. 200 staff members. 1 40-person Jail: Uses Ops Center staff 1 100-bed Hospital: 10 permanent staff members 25 Nurseries: Care for up to 500 children under 5 years of age. 50 Staff members. 25 Classrooms: Educate up to 500 children/adults at a time. 100 staff members; two shifts of 50 staff members at a time 1 Mini-Nanofac: Up to $100,000 per hour, 400 workers; two shifts of 200 workers each 4 Large Labs: Physics, Biology, Chemistry, Geology. 80 scientists. 100 Establishments: Bars, restaraunts, shops, gyms, etc. Up to 2,000 patrons, 200 staff. Center 250 Cabins: 2 people per cabin 250 Bunkrooms: 4 people per bunkroom Rear 250 Cabins: 2 people per cabin 250 Bunkrooms: 4 people per bunkroom SHIP OPTIONS: Spread dDR, Total Life Support NOTES: [1] Load Includes: 304 ton of Crew & Passengers, 400 ton of Steerage Cargo [2] Crew Requirement: 15 Control Stations, 54 Workspaces (3 per system), 1040 Medical/Office/Passenger Care/Entertainment |
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| Tags |
| spaceships, spaceships 5 |
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