|
|
|
#251 | |||
|
Banned
Join Date: Apr 2008
|
Quote:
Quote:
Quote:
|
|||
|
|
|
|
#252 |
|
Join Date: Apr 2005
|
You know... If someone were to think that there was only one possible way to read something, but then found out that everyone else apparantly read it differently, you'd think that person might consider the possibility that they were wrong...
|
|
|
|
|
#253 |
|
Join Date: Feb 2005
|
You do realize that by this interpretation, Honesty should be an advantage, if you play your character per the disadvantage.
If you have Honesty, and never break from its philosophy, you never incur the negatives, and always benefit from +2 reaction from anyone who knows your philosophy. Hmm, -10cp for taking the advantage I want to play (so, no sweat off my nose, I want to play within the alleged restrictions), plus the reaction bonus (played right, +2 to a large group, given I may be a truly social virtuoso with appropriate social advantages to widen my audience). Applied to Broad-Minded; a restriction on my play, which I believe is beneficial (openmindedness can open doors, and I may get in fewer fights if others give me the benefit of the doubt as I do them) so will play consistently (which means again, no sweat off my nose), that gives me 1cp. So I can buy Highheeled Hurt, in case they get grabby and I need to protect myself. Goddess this is so simple. A quirk is a minor disadvantage because it limits your choices in roleplaying. Period. Broad-minded, in any interpretation, limits your choices. Add the appropriate Latin homily ending. |
|
|
|
|
#254 | |
|
Petitioner: Word of IN Filk
Join Date: Aug 2007
Location: Longmont, CO
|
Quote:
1) It gives you no "bonus" in game terms, so is not a Perk or Advantage 2) It's a detail by which the GM can give/withhold points for roleplaying. 3) In very limited circumstances, it could conceivably limit the character's choices. Yep, that's a Quirk all right.
__________________
“It's not railroading if you offer the PCs tickets and they stampede to the box office, waving their money. Metaphorically speaking” --Elizabeth McCoy, In Nomine Line Editor Author: "What Doesn't Kill Me Makes Me Stronger" |
|
|
|
|
|
#255 |
|
Join Date: Jun 2006
Location: Sweden, Stockholm
|
I was about to say the same. Over 250 posts and this thread is still marching on at a steady pace.
__________________
"Prohibit the taking of omens, and do away with superstitious doubts. Then, until death itself comes, no calamity need be feared" |
|
|
|
|
#256 |
|
Join Date: Aug 2004
Location: Nashville, TN
|
I think even he admits that it is clear what the trait should do. However, if we all agree that what the trait should do is limit one's choices and not provide a benefit, doesn't that imply that the text *is* clear?
__________________
I didn't realize who I was until I stopped being who I wasn't. Formerly known as Bookman- forum name changed 1/3/2018. |
|
|
|
|
#257 | ||
|
Join Date: Aug 2004
|
I'm going to discontinue posting about Broad-Minded, as I do not wish to go on repeating myself, and plenty of poeple in this thread are making the same or similar points. However, the below is totally worth addressing :)
Quote:
Quote:
We _could_ get into a very silly conversation where you keep coming up with increasingly pathological variations of "being a jerk" an I keep coming up with scenarios where they could be useful. But, frankly, I don't want to. Given the infinite variety of reality, there are an infinite number of kinds of behavior that, in the right circumstances, can be beneficial. Generally speaking, QUIRKS ARE NOT ABOUT "BAD" TRAITS. THEY ARE ABOUT LIMITING CHOICE. A player can choose to play their character as a jerk, a sadist, a saint, a liar, a catatonic vegetable... And a trait that limits these can be disadvantageous. |
||
|
|
|
|
#258 |
|
Join Date: Feb 2005
|
It is, primarily under the concept of a quirk, and the limiting as a quirk form of Xenophilia. And I understand the idea that the remainder of the trait description could be interpreted as beneficial (if taken in a strictly modern world context where such tolerance is a good thing), and perhaps even in the ways expressed by Figleaf. However, reading the tenses and articles of the description in another way (call it semantics, or syntax, or context), as has been done in this thread already, places the description onto just the character, not his potential acquaintances. And, the second, making a character only issue, fits the definition of a quirk.
We should remember that any trait is applicable only to the character's actions, whether any mechanics are attached to the trait. Quirks, by being mostly non-mechanical, are only reflected in play by the player in accordance with his character concept. AS far as it goes, also recall that a Broad-minded character reacts the same, friendly, to both Xenophilic and Bloodlusting races, until further interaction changes things. And that interaction could simply be the identification and recollection of the racial habits and/or legends. |
|
|
|
|
#259 |
|
Join Date: Apr 2005
|
|
|
|
|
|
#260 | |
|
Join Date: Feb 2005
|
Quote:
After all, if you aren't going to play according to your quirks and disads, why choose them? If it's for the points, not the play, pick something else that doesn't restrict you. Of course then, as it doesn't restrict your play, it isn't really a quirk or disad, and so is worth no CP. (Just like in a campaign where Unaging, frex, doesn't have an application, it could be a perk or even a 0-cp feature. If it doesn't benefit, then it doesn't cost.) So, rather than debate semantics, its our responsibility to understand that if something is a quirk, it must by definition limit choices, and so you interpret the description thus. BTW, I consider myself Broad-Minded IRL. And I'm almost militantly so, yet not quite enough for full Xenophilia. And it has caused me some pain, literally and figuratively. |
|
|
|
![]() |
| Tags |
| broad-minded, broadminded, perks, quirks |
|
|