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#241 |
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Join Date: Dec 2007
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Well sometimes it does, sometimes it doesn't. Depends on the critter/stranger.
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#242 |
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Join Date: Dec 2007
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#243 | ||||||
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Banned
Join Date: Apr 2008
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Any? No. A quirk can be effectively neutral as long as it's roleplayable. But where they went wrong was describing it as beneficial. Quote:
In reply -- Certainly there may be times when different setting-characteristics mean that the GURPS values of some traits will not be representative of how they play in those settings. A good example might be Callous. In a callous society, people who are not callous might be considered wimpy. But this possibility has not prevented the inclusion of Callous as a disadvantage. Also, note that the only way that people in this alternate society will ever know about your interest in xeno-types is that you act on your interest and they find out. But Quirk-level interest is not something you need to act on if it's risky, so even if you go the route of imputing social consequences in certain societies as the justification for Broadminded being a Quirk, these consequences still don't ever actually have to happen, and so there is no negative to counter the positive elements of 'getting along' and 'not being bothered by looks'. Quote:
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#244 |
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Banned
Join Date: Apr 2008
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#245 | |
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Join Date: Apr 2009
Location: South Shore-ish, MA
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Broad-Minded: You potentially garner a negative reaction because you don't share a particular Chauvinism. Chauvinistic: You potentially garner a negative reaction because you make someone a target of a particular Chauvanism. :) |
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#246 | ||||||||||||
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Join Date: Jun 2006
Location: Spain —Europe
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You get along well with others is easily seen as neutral, because nothing is said about the nature of "the other".
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A potential drawback is the broad-minded character ending in a jail or executed. Another drawback is none of his fellows notice his "odd" customs and he's finally successful opening the gates to the foreigners, taking the whole people by surprise and being the responsible of the subsequent ethnocide perpetrated by the deceitful foreigners. Another drawback is the character being regarded as the naive of the party or of the entire population group. Etc. Quote:
Your mention of the Callous disadvantage, OTOH, is a different thing: it's a full-blown example of a disadvantage with an almost non-existent degree of incertitude or ambiguity that would need to be switched because a particular setting. All that is addressed in the box Customizing the Rules (BS. p. 486). Quote:
I find portraying this Quirk as void of drawbacks for qualify it as a Perk is untenable. Quote:
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However there is a saying: "That one reading a text without previous understanding is like a blind man looking himself in a mirror". I mean, do you really fail in seeing what is implicit to the Quirk description? Do you want a Basic Set: Characters full of obvious nuances with a +50% number of pages? Quote:
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Absent the compulsion in the Broad-minded Quirk, there's the tendency to receive dangerous and deceitful strangers with open arms. My whole point is the Broad-minded trait value is relative, and doesn't grant any absolute net benefit. It's a Quirk.
__________________
"Let's face it: for some people, roleplaying is a serious challenge, a life-or-death struggle." J. M. Caparula/Scott Haring "Physics is basic but inessential." Wolfgang Smith My G+ Last edited by demonsbane; 10-10-2009 at 01:17 AM. Reason: paragraph, grammar |
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#247 | ||
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Join Date: Apr 2009
Location: South Shore-ish, MA
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I mean, they COULD go well, but you'd best have good Fast-Talk, or something else to tip the scales. (see Dr. Who, I HATE to think what his FT skill is) Quote:
("I just LOVE how _you people_ can shoot those bows!" *Cold Stares from the Elves in the Bar at the Dwarf [Chauvinism -1] + [Broad-Minded -1] who just spoke*) :) But, I have to admit that I find any ambiguity in Broad-Minded solidly negated by the words: "It gives you a small penalty" less than .25" away on the page, under the description of Quirks. :) |
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#248 |
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Banned
Join Date: Dec 2007
Location: Portland, Oregon
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It was foretold by gyromancy.
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#249 | ||
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Join Date: Jun 2006
Location: Spain —Europe
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__________________
"Let's face it: for some people, roleplaying is a serious challenge, a life-or-death struggle." J. M. Caparula/Scott Haring "Physics is basic but inessential." Wolfgang Smith My G+ |
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#250 | |||||||||
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Banned
Join Date: Apr 2008
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What are you seeing in the trait description to support any of that? There's nothing whatsoever in Xenophilia or Broadminded that says your loyalty needs to be traitorous to your own people. Quote:
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To reiterate: My point in that regard is that the declared triviality of the trait means that he doesn't need to risk exposing this tendency when it would bother his own people -- and so this is not a drawback -- and so it doesn't counterbalance the benefits in the description -- and so the trait should not merit a free point. Quote:
'Legal' is always an improvement over 'illegal' when you are evaluating the lawfulness of something. 'Nearsighted' is always better than 'blind' in terms of visual senses. Similarly, getting along well with others and not being bothered by strange looks is better than not getting along with others and being bothered by strange looks when it comes to playing a character (in settings where the GM hasn't made specific applicable changes). Quote:
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Last edited by Figleaf23; 10-10-2009 at 08:07 AM. |
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| Tags |
| broad-minded, broadminded, perks, quirks |
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