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#221 |
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Join Date: Dec 2008
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Aren't quirks supposed to be fun?
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#222 |
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Banned
Join Date: Dec 2007
Location: Portland, Oregon
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#223 | |
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Join Date: Dec 2008
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I always kind of figured the game tossed a few rewards for fleshing out your character, giving the GM adventure hooks, and having fun with silly character traits. I guess not everyone sees it that way. 23 pages and counting. Holy hell. |
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#224 |
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Banned
Join Date: Dec 2007
Location: Portland, Oregon
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Well, typically you can only get up to five Quirks. Thats up to five "free" points.
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#225 | |||||||||
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Banned
Join Date: Apr 2008
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If you look at Uplift as I suggested, you might understand better why I say this. Quote:
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2. It seemed to me that you agreed above that the writing was faulty. Quote:
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You're saying that the trait 'isn't a jerk' is disadvantageous because the character is hindered from showing such conduct to persons who admire jerk behaviour. I think this can be refuted by analogy -- A trait that precludes sadism would have the same hindering effect in respect of persons who admire sadistic behaviour. Yet I don't think 'Isn't a sadist' would pass muster with most GMs as a legitimate drawback. Quote:
Last edited by Figleaf23; 10-09-2009 at 09:52 PM. Reason: typos typos |
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#226 | |
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Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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While in 3e it was -40 plus -5 for 5 quirks In 4e the recommended limit -50% the point total including upto 5 quirks not in addition. |
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#227 | |
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Banned
Join Date: Apr 2008
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The answer to that is that it is 'for' agreeing to play the behaviour and consequences outlined for the trait on page B162. The answer to our present question is they have Xenophilia be worth points because of the view that the behaviour and consequences described impose constraints/limitations/drawbacks etc. that merit those points in the overall context of the GURPS point-based system. I suspect you want me to say something that suggests these behaviours require some element of gullibility or naivety. While they do have an inherent element of inconvenience, nothing in the description requires that the behaviour come from such qualities as gullibility or naivete. The trait as described specifies behaviour, not any motivation other than simply xenophilic. Consider this analogy, a Quirk: Enjoys the company of wild animals. It doesn't mean you are unaware they are potentially aggressive, or that you are not allowed to enjoy their company cognizant and prepared for these dangers. Last edited by Figleaf23; 10-09-2009 at 09:53 PM. |
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#228 | ||
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Banned
Join Date: Dec 2007
Location: Portland, Oregon
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#229 |
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Join Date: Apr 2005
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#230 |
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Join Date: Apr 2009
Location: South Shore-ish, MA
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23 (and counting) pages of this. I kinnae take it.
I think the OP has already been answered: "Because it makes you more inclined to be friendly with people/creatures/laws considered to be 'outsiders'". It's a quirk because it's a minor disadvantage, as a quirk MUST be, per 4E B163. In this case - a "Trivial form of Xenophilia (B162): It may mean you only are very interested in watching the Woman in hijab who has walked into the grocery store, rather than failing a control roll to go over and start talking to her. However, even that attention could cause trouble for you. (example for current TL8 society) It may mean that instead of running AWAY from the furry creature that just crashed through the window of a Starbucks you decide, since it went the way you go home anyways...Oh wait, it didn't. Never mind then. You're in this Cantina and when the proprieter say "No Droids!" you pipe up "Aw, harry, what's yer problem, they don't look like they're gonna cause any problem." (Unless they DO look like they're going to cause problems) Simply put - You will not put yourself in obvious danger (That's CR for Xenophilia [-10]), but you're not put off by the social, legal, appearance, or danger perceptions that OTHERS expect you to have - which may tick THEM off. [-1] -1 Point. It's a QUIRK. |
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