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#1 |
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Banned
Join Date: Oct 2007
Location: Europe
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#2 |
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Join Date: Jan 2007
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Does Lucky Break involve dropping a die roll by 1 pt (or 3%) ?
If so then I'd probably just make it go "inactive" after a successful use, then assuming 3% of 365 days is ~10; wait 350 or so days before it can be used again. Seems pretty weak though, especially if it's a cinematic style game... probably relegate that to every 100+ days or so; depending on how many Perk Points were spent up-front...(assuming one is allowed to do that). >
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"Now you see me, now you don't, woof" -- The Invisible Vargr . . There are 10 types of people in the world. Those who understand binary, and those who don't. |
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#3 | |
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Join Date: Apr 2008
Location: New Hampshire
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Um... no?
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#4 |
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Join Date: Jan 2007
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Sorry, I meant the range of the dice-roll, so rolling a 10 (say = success)
means you can turn that into a 3 or 4 (critical success) so it's not a numbers-driven dealy. That's quite a hand-wave. As a player I'd ask the GM for a break on a power that I can use more often that's not quite as over-the-top :) >
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"Now you see me, now you don't, woof" -- The Invisible Vargr . . There are 10 types of people in the world. Those who understand binary, and those who don't. |
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#5 |
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Join Date: Sep 2004
Location: Canada
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No, it was a full leveled Powers based system with i think two or three main powers (the 3e kind of Psionic Powers, not the 4e type).
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#6 | |||
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Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Perk: Just Made It You can retroactively alter any roll you make (for success or damage) by 1. After using this perk, it becomes inactive for the remainder of this game session and the next one. Example: Jeff games once a week. This week, he rolls a 12 against a Diagnosis skill of 11. He uses this perk to change the roll to an 11, turning failure into success. He cannot use this perk again this game session, or next week's' game session, but it becomes available for the session the week after.
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} Last edited by PK; 10-11-2009 at 03:53 PM. Reason: Oh my god I made a typo lord come take me away... :) |
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#7 |
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Join Date: Jan 2007
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No I meant: "Don't waste time with a one-shot deal unless it's almost a freebie
and get the GM to gimme some freedom with something slightly unconventional that'll work more often". :) >
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"Now you see me, now you don't, woof" -- The Invisible Vargr . . There are 10 types of people in the world. Those who understand binary, and those who don't. |
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#8 |
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Join Date: Aug 2004
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Well, basic Luck lets you roll the dice three times and take the best result; which will usually garner you at least one step's worth of change, and frequently more, so on the basis that it's slightly less useful than Luck (but only slightly, since it's also more predictable) I might price this at ~10 CP for a once per hour of play/once per day of game time ability to shift things by one step. Whether greater levels should be taken like Luck (i.e., 20 pts for once per half hour, 40 points for once per 10 minutes, or twice and six times per game day) or just at 10 points per shift, stackable at will so that with 30 points you could shift things one step three times, or shift things three steps one time, I'm not sure.
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#9 |
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Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Frankly, I'd make that a same-cost variant of Luck, not cheaper. Who hasn't used a Luck roll on a failure only to roll another failure, then another. Depressing. The ability to guarantee a one-step shift is powerful, especially considering that you can turn any success into a crit, which is something that regular Luck isn't actually that likely to do.
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
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#10 | |
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Computer Scientist
Join Date: Aug 2004
Location: Dallas, Texas
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| Tags |
| psionic powers, q&a |
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