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Originally Posted by Figleaf23
I would say your interpretation is based on a reasonable idea of what it should be, but it's not supported by what is actually there -- hence the need to correct what is there.
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My interpretation is based on: the definition of Disadvantages, the definition of Quirks, the various notes and boxes on how they work (for that matter, the entire chapter on the subject), the clear, definitive sentence that includes "trivial form of Xenophilia," and the definition of Xenophlia.
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Given that a trivial form of xenophilia should be disadvantageous, the designers' choice to add a description that is at odds with that leads one to think the choice must be deliberate. Otherwise, why add the text at all?
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As I've been trying to convey, your entire argument seems to be based on the insistence that your interpretation was the designer's choice. I think _everything else the book(s) have to say about the matter_ is at odds with that. If you open with the assumption that the designers made an inconsistent trait, then of course your conclusion would be that the trait is inconsistent.
It is much more reasonable to assume that designers had a less-than-perfect choice of wording in "You get along well with other races and species..."
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I wouldn't allow such a Quirk. Being a jerk is not a good thing, so a trait that forecloses it is beneficial.
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You are confusing moral good with gaming advantage. "Being a jerk" can, in real life and in a game, lead to success. Regardless, a player choosing to limit their character to "not being a jerk" is still a limiting roleplaying trait, and completely within the intention of Quirks.