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Join Date: Apr 2008
Location: New Hampshire
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I just today read Psionic Powers. I love it!
Arguably my favorite part of the book is the rules for Power Perks. They're just nifty. I'm getting ready to start a 'weirdness' campaign where characters can start with latent powers represented by talent in the relevant power plus perks on the level of those presented in Psionic Powers. For Magic, I'm planning a similar deal, with spells being represented as powers (eventually). I'm planning to have a single Magic Talent, so that's handled already. What I'm looking for here is suggestions for Perks that fit the same level and power as those in Psionic Powers. We'll call them Cantrips, for flavor. Several of the examples in Psionic Powers can be used as is. The classic 'Powerword Zippo' comes to mind, which is identical in effect to the Ignition Perk. Anyone else have suggestions? Last edited by Dragyn; 10-09-2009 at 09:49 AM. Reason: re-title |
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| magic, perks |
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