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#161 |
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Banned
Join Date: Dec 2007
Location: Portland, Oregon
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And if you dimension hop in a campaign where such a thing is rare/the first time, does the Quirk still count then? Food for thought.
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#162 | |||||||
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Banned
Join Date: Apr 2008
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#163 | |
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Join Date: Dec 2007
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#164 |
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Banned
Join Date: Apr 2008
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#165 | |
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Join Date: Aug 2004
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a) the designers intended to write a powerful advantage that automatically makes any members of other races/species and any "strange" things "get along" with you in some clearly beneficial fashion, likely an automatic success on reaction rolls, etc. Yet, they forgot to include any rules for this, and accidentally listed it as a quirk, even going so far as to call it a minor version of an existing disadvantage (Xenophilia). b) the designers, or perhaps an editor or layout designer, should have written "try to get along" instead of "get along." Because someone could take it out of context and decide it trumps the entire reaction system. I think b) is far more likely than a), given everything else the books have to say about disadvantages, quirks, Xenophilia, and Broad-Minded itself. |
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#166 | |
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Join Date: Jul 2008
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kenclary has the important part of the whole thing, really. Though I'd add that I don't think the wording as written is inherently wrong for the obviously intended meaning, just obviously not perfect enough to prevent misunderstanding.
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While 'rarely' and 'bother' are not relative terms, just vague, 'strange' is certainly relative to some unspecified 'normal'. And that doesn't matter at all to understanding the quirk. It's a mental quirk. "Strange looks rarely bother you" does not mean 'with some unspecified but high frequency you can ignore the bothering effects of strange looks' in that context (and if that meaning were intended in any context, it wouldn't have been left to that vague sentence). The labeling tells you that it is describing a limited constraint on a PC's behavior. In that context, "strange looks rarely bother you" means, for instance, 'while other people might find the red glow of the shopkeeper's eyes suspicious, you generally don't see it as a problem'.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#167 |
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MIB
Join Date: Apr 2005
Location: Hemel Hempstead, Hertfordshire
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1- No 1 point Perk could guarantee "all alien things will get along with you as well as you get along with them" so the arguments that Broadminded has to be a Perk is void. Closest would be (taking the building blocks of Reaction Bonus) +5 Reaction Bonus (All the time, only for alien things and stuff (-X%)) which can be as low as 5 CPs (neg modifier limit) and as high as 25 CPs (everything is alien) and even this does not guarantee "getting along."
So, the obvious Occam's Razor approach would be "the authors mean YOU get along, you are friendly towards them, not necessarily they towards you." Please note that this assumption is the "basis" assumption for "2" below. 2- If the character faces an obviously (note the emulated narrow mindedness here) dangerous being, say, some pale bloke with long canine teeth and with a disturbing habit of speaking in a hissing voice, and if the character is NOT knowledgable about vampires, Broadmindedness requires him (Note the limitation in behaviour) to approach this character with, well, broadmindedness. So no "I suspect this thing is going to mind trick me and drink my blood so I'm cautios, not making an eye contact and my hand is on my sword-hilt" kind of measures. This, obviously, is a disadvantage but a disadvantage that would not come up too often in play so it is a quirk. Although, I suspect, this explanation will not make any difference. Cheers!
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My wife's music site, LadyObscure is for the prog/metal heads... |
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#168 | |
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Join Date: Aug 2007
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If that is the case, where is a game like GURPS suppose to start? The setting is irrelevant, as the PCs need only just fit in. There's no mandate on how PC's behave, so anything that forces a PC to behave a particular way must be restricting the character. Lets take a case study. The players need to infiltrate the ranks of a social group noted for their intolerance of others. The player who's character is Broad-Minded is the best suited for the infiltration and, though not the only one who could, ends up being the one who infiltrates the group. As play progresses, even when not around the group being infiltrated, the player shows a distinct lack of Broad-Mindedness. By RAW, the GM is free to dock points as he can with any Mental Quirk, or discuss with the player about changing Broad-Minded to something else. Now lets change the case study a bit, and deal with the start of the infiltration. If the player doesn't roleplay having similar ideals to the social group (that is, he keeps presenting his Broad-Minded nature) then the GM is within his rights to apply a worse task difficulty modifier. On the other hand, roleplaying similar ideals without at least making a little fuss beforehand(giving everyone a reminder that you're Broad-Minded and aren't entirely happy with having to do this) could make the GM dock points. Most Broad-Minded people aren't going to behave like a Narrow-Minded person as and when they feel like it. Finally, Broad-Minded only tells you, the player, how your character behaves with regard to a specific type of situation. This is not worthy of a perk. Where does it say how other people are affected by it? Where does it give a modifier that can be applied to something? Where does it give immunity to a game effect (as opposed to descriptive effects like strange looks or aliens)? Since it restricts your behaviour, how is it a feature when a PC without it is free to play his character to fit the current needs of the story? How does it differ significantly from Humble, or Responsive? What about the fact that Quirks don't have to be a disadvantage to the character? |
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#169 | |
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Join Date: Aug 2007
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Broad-Minded does use 'you', which in Roleplaying games either refers to you, the player, or you, the character. I don't think I've ever seen it used for you, plural. Too much ambiguity otherwise. |
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#170 | |
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Banned
Join Date: Apr 2008
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| Tags |
| broad-minded, broadminded, perks, quirks |
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