Quote:
Originally Posted by Figleaf23
Baseline is not being used strangely, just not in the technical sense you describe there.
There will be, in any setting, a prevalent degree of any given quality you care to name among the population. Sometimes this comes from the game system, sometimes from the setting design.
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Ok. So, if it would be correct that by 'baseline' you mean 'cultural baseline for the setting', going way back, you said:
Quote:
Originally Posted by Figleaf23
Unless modified, a PC is a baseline character with baseline levels of narrowmindedness, whatever they may be, as for example, whatever the rules assumed when they wrote 'strange looks rarely bother you'.
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Which is simply not true, any more than an early 20th century American character is addicted to tobacco by default. You only have the disadvantages that are actually on your character sheet, regardless of which ones happen to be popular among the NPCs.
Also:
Quote:
Originally Posted by Figleaf23
We are discussing the word 'broadminded'. Since it implies an improved condition from the norm, or baseline, a trait based on it would be expected to be beneficial -- hence a Perk rather than a Quirk.
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Being 'better' than the social norm does not constitute an Advantage relative to the default state of a PC.