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#101 | |
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Join Date: Aug 2004
Location: U.K.
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Quote:
"So Father MacIrishman was talkin' to the Sharks last week, and to Officer Krupke yesterday? Yeah, well, that's what priests do - and he ain't gonna sell us out or anythin'. Everyone reckons he's cool." "Bubbles is talking to the cops? Yeah, whatever. He's a dope fiend, right? He'll talk to anyone. Don't mean nothin'."
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-- Phil Masters My Home Page. My Self-Publications: On Warehouse 23 and On DriveThruRPG. |
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#102 | |
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Banned
Join Date: Apr 2008
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Quote:
Like this? Perk: Feud Immunity? Or Perk: Feud Immunity (Hatfields and McCoys)? |
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#103 |
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Join Date: Aug 2004
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#104 |
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Join Date: Oct 2007
Location: Vermont
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Maybe: Feud Immunity (New York City)
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My ongoing thread of GURPS versions of DC Comics characters. |
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#105 |
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Join Date: Dec 2007
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#107 |
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Join Date: Apr 2005
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It does say that "good" disadvantages are still disadvantages because they restrict your character's actions or reactions. The criteria for mental quirks, on the same page, says that they must either require a specific action, behavior, or choice, or give you a small penalty very occasionally or for a very specific thing.
Also, it does say you "get along well with other races and species." Emphasis on "well." So yes, by default you react well to strangers and monsters and whatever else there is that's "different" from your culture. If you choose not to repeatedly, you get penalized for not roleplaying your quirks appropriately. Someone without it is more free to choose their reactions. This is even more clear if you refer back to Xenophilia, of which Broad-Minded is explicitly a minor version of. |
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#108 |
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Join Date: May 2006
Location: Denmark
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surprised there are so many who seem not to get how disadvantages work.
It's worth bearing in mind that a character with no disadvantages or quirks has a 100% flexible and adaptable character. He is capable of adjusting his outlook behaviour according to any circumstance (providing of course, he has the IQ to read the circumstances accurately). Such a character is capable of being broadminded when useful, he can make callous decisions when needed, be kind and giving in other circumstances, act intolerant when in intolerant company and none of it will be 'out of character'. A character with the broadminded 'quirk' has to be broadminded. He gains no benefits a character without this quirk doesn't already have and loses a range of choices in certain situations. It's a trivially limited range (hence being a quirk), but it's a range a character without the quirk doesn't lose. Last edited by B9anders; 10-08-2009 at 09:22 AM. |
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#109 |
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Banned
Join Date: Apr 2008
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#110 |
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Banned
Join Date: Apr 2008
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| broad-minded, broadminded, perks, quirks |
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