Quote:
Originally Posted by Phil Masters
Actually, I think that "Okay to be okay with everyone" would usually be more distantly akin to Honest Face. With the perk, you never get hassled by anyone for associating with anyone else, provided that you don't actually seem to be blatantly "on their side". It's a perk for a peacemaker priest or social club owner in a certain type of Hollywood movie, or a tolerated snitch, or a priest or herald in a medieval game; someone who somehow gets away with talking to everyone, on both sides of every dividing line there is, without anyone trusting them the less. It sort-of encompasses Broad Minded, without any of the possible minor drawbacks of that, and no problem with getting the player to roleplay it (because if they don't, it's just a wasted point anyway).
"So Father MacIrishman was talkin' to the Sharks last week, and to Officer Krupke yesterday? Yeah, well, that's what priests do - and he ain't gonna sell us out or anythin'. Everyone reckons he's cool."
"Bubbles is talking to the cops? Yeah, whatever. He's a dope fiend, right? He'll talk to anyone. Don't mean nothin'."
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This is very interesting. I wonder how much 'social immunity' a single perk should be allowed to cover and how the could be categorized if more than one is appropriate.
Like this?
Perk: Feud Immunity?
Or Perk: Feud Immunity (Hatfields and McCoys)?