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#71 | |
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Banned
Join Date: Oct 2007
Location: Europe
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That's not how the Quirk is intended, of course, but it could have that as a secondary effect in some types of campaigns. |
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#72 | |
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Banned
Join Date: Oct 2007
Location: Europe
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Only in the last century or so has there existed one even slightly stable culture, in which the behavuiour you describe is considered to be virtuous (o, as you say, "good"). |
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#73 | |
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Banned
Join Date: Oct 2007
Location: Europe
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Quote:
If a character has Xenophilia, and hasn't encountered anything sufficiently xeno, then when he finally does encounter it, he's going to go absolutely berzerk on it, desperate to explore and interact with it. Same as a Lecherous heterosexual character who has been in a single-sex prison for several years. Once he or she gets out, there'll be a lot of attention paid to the first encountered person of the opposite sex. There may be some campaigns where the probability of the PC party ever encountering anything "sufficiently xeno" is microscopic, but they are very rare. |
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#74 |
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Banned
Join Date: Oct 2007
Location: Europe
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If it is, I'm not going to put it on my character sheet. I want payment up-front for it. Else it doesn't get there.
I may still roleplay my character in a more or less broad-minded fashion, but it's not going to be stated on my character sheet. Also, I'm inclined to agree with those who disagree with Figleaf. I can't see why Broad-Minded is in any way an Advantage, in the RPG sense of the word, that it somehow enhances or improves the choices available to the character, or improves the character's functioning in some activity. One could make a Perk that's a bit like that, Free of Prejudice, that makes the player exempt from XP penalties for failing to roleplay his character as realistically prejudiced, in settings where prejudice is extremely common, but it would be a Perk quite distinct from the Broad-Minded Quirk. |
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#75 | |
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Join Date: Jul 2009
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#76 |
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Banned
Join Date: Apr 2008
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That social consideration is only part of the matter though. The practical value of being able to get along with strangers and not react to them out of reflex remains.
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#77 |
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Join Date: Jul 2009
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And that's more than outweighed by the practical value of the ability to be properly paranoid of everyone you meet. It restricts your options of playing, ergo it's a disadvantage.
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#78 | |
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Join Date: Dec 2007
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Quote:
Note that Northwest Smith is not a Xenophile. He has no particular attraction to the strange. It's just that nothing is strange to him. Last edited by David Johnston2; 10-07-2009 at 08:34 AM. |
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#79 |
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Join Date: Sep 2004
Location: Medford, MA
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Well...broad minded doesn't give you any social skills, so you don't magically get the ability to get along with strangers...just in the same way that Lecherous doesn't actually give you the Sex Appeal skill. And you do react towards strangers out of reflex, that reflex is: "Ooo Shiny" and some strangers may be offended by your mild fetishization of them. So disregarding the rest of society which may disapprove of your non-discriminatory ways, even the people you think are "so cool because they are different, can I touch your hair" may react not so well.
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#80 | |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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| Tags |
| broad-minded, broadminded, perks, quirks |
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