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#491 |
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Banned
Join Date: Oct 2007
Location: Europe
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#492 | |
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Join Date: Aug 2004
Location: Platform Zero, Sydney, Australia
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Quote:
If this is what you mean, then I'd say it's probably too easily to abuse, because a lot of what this rule is for is to prevent double-dipping from a Talent or the like. |
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#493 | |
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Join Date: Apr 2005
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Quote:
I realize the rule was placed to prevent abuses, but I thought that localizing the perk to individual skills could reign in such potential for point mayhem.
__________________
Steal Energy- giving Dungeon Fantasy wizards a pretext to learn healing magic since 2004. |
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#494 |
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Join Date: Jul 2006
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I have some personal experience with this one:
Cold Tolerance 2, Heat Intolerance 1 (must maintain Overweight or worse status). I know Skinny people who have Cold Intol 1 and Heat Tol 2. |
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#495 |
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Join Date: Apr 2005
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Breakaway Clothing
No matter how durable they are, your clothes will always tear easily at convenient moments.
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Steal Energy- giving Dungeon Fantasy wizards a pretext to learn healing magic since 2004. |
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#496 |
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Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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I'd say yes. It's at least as useful as "you always have a set of gear packed up and ready to go", for example.
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
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#497 | |
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Banned
Join Date: Oct 2007
Location: Europe
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Quote:
Then again, I'd say all characters who realize that they are adventurers should be allowed to have a small travel pack ready and packed, for free. edit: I realize that I've misunderstood PK's post. Oops. I get it now. Last edited by Peter Knutsen; 10-09-2009 at 11:11 AM. |
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#498 |
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Join Date: Oct 2009
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Impressive Sheathe
You may take a ready action to dramatically throw your signature weapon into the air. 2 seconds later it will fall into it's sheath, even if you've moved, or if the room has a low ceiling etc. |
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#499 |
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Join Date: Aug 2004
Location: Reykjavik, Iceland
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Well my favorite perks come from Thaumatology Magical Styles.
1. The idea of Perks being used as Cantrips, why did I not see that before! 2. Psychic Guidance. Great for spell-casters with low DX! Hey my DX 10 Half Orc Wizards knows Ice Dagger spell at 16 and for 1 pt. Psychic Guidance(Ice Dagger) her basic roll to hit is 16 3.Staff Attunement. Any wizards should know that one. Note! Hey my post is the 500th one! Do I get a price? :P
__________________
In the Griffin World I play Agriana Trotter, here is the GURPS crunch. Darth Vader "Luke! I am your fathers second cousins sisters best friends brother!" Luke Skywalker "Nooo... eehh What?!" |
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#500 |
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Banned
Join Date: Dec 2007
Location: Portland, Oregon
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"Body of Work: you have memorized one book thoroughly, such as The Bible, The Koran, Mein Kampf, etc"
What i'm wondering about this Perk is this: if you have it, why do you need a Religion/Theology skill for the related belief? |
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