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Originally Posted by Ulzgoroth
No beneficial mechanics = not an advantage.
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Well, there's where we differ, I guess. To me the text needs to be given effect even if no specific mechanic is provided.
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No, I wouldn't say that. Likes Kittens isn't meaningless, for instance. But there's no way it or any other non-mechanical quirk contains beneficial elements because what they do is apply soft constraints on your roleplay. Since you could play exactly the same way without having the quirk, it certainly isn't beneficial.
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But Broadminded does more than just state neutral or slightly disadvantageous elements of roleplay. It goes beyond the player's controllable choices and specifies a state-of-the-world: the character gets along well with others. And then it adds a minor immunity to a particular kind of discomfort.
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Well, the first sentence doesn't make any sense without mechanics, and with them it would be an advantage. The second sentence could be a quirk.
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Your analysis is admirably consistent. I agree if I were going to publish Broadminded as a Perk, it would be vastly improved by having mechanics built for it. But the starting concept is based on a benefit, and so it does not belong as a Quirk.