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#11 | |
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Join Date: Jul 2008
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Quote:
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#12 |
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Join Date: Apr 2008
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It may also be worth noting that it has a variation of Body of Fire (it can turn off its burning aura at will). My apologies for not mentioning this before
Since it's got a strength of 0, I'm assuming this also means it's massless, and would normally not leave a trace or activate trip wires. Also, it's probably worth noting that the elemental isn't very worldly wise and sticks close to the caster at all times - so traps, tripwires, and tidal waves that threaten the wizard also hit the elemental. |
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#13 |
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Join Date: Aug 2007
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#14 |
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Join Date: Jul 2009
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#15 |
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Join Date: Apr 2008
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So what exactly does body of fire look like anyway, then? I was always under the impression you were made of wisps of living flame... which would actually leave a trail by searing the ground beneath you, I suppose. But if you have to buy your strength down to zero, you can't meaningfully interact with the environment (with the exception of burning it).
Or maybe I'm reading into it wrong. Would a being with body of fire be more like the Human Torch - made of flame, but still dense enough to exert pressure? |
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#16 |
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Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Presumably, so would a ST 0 familiar. Otherwise the first time someone bumps into it too hard or a piece of tree branch falls on it as they walk through a forest, it's going to die. Having permanent HP 0 means you're literally one scratch away from death.
__________________
Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
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#17 | ||
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Join Date: Apr 2008
Location: Philadelphia
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If the player just wants magical fireball thingies floating around the character, because it would look cool, I'd allow it as feature (if they're just for show) or perk (if they gave off dim light and a little heat). If the wizard couldn't turn it off it would count as an Unnatural Feature at the least |
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#18 |
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Join Date: Sep 2004
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A would assess it as Flight w/multiple limitations (ceiling if it can't float high -25%, lighter than air if it gets blown by winds -10%, permanent if it can't touch the ground -10%, others like nuisance: can't cross water, etc.) and buy flight move down (usually that's worth about -10 points too) for a net advantage cost of about 5-15 points.
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#19 | |
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Join Date: Sep 2004
Location: Southeast NC
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Perhaps the cold, static earth is hostile to hot, dynamic fire.
__________________
RyanW - Actually one normal sized guy in three tiny trenchcoats. |
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#20 |
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Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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I would model it with Walk on air (Magical, -10%; Lighter than air, -10%;, Maximum Height 5 feet, -25%; Always On -10%) [9] and Legless (Aerial)[0] myself. Well, I already have, in fact. I give it to many elementals in my games.
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| Tags |
| q&a, rev. pee kitty |
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