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#28 |
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Join Date: Aug 2004
Location: U.K.
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In the former case, it has to be a roleplayable open mind - it has to be something that the GM can plausibly penalise you for failing to act on. That's why there's at least a slight sense that it should be disadvantageous; if this is trivially normal behaviour in the setting and there's no incentive for you to ignore the quirk or difficulty in remembering it, taking that quirk is hardly a "contract to roleplay". "Oh yeah, that guy who hangs out with haints and spriggans - bit of a freak, though he seems quite cool when you talk to him."
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