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#1 |
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Join Date: Apr 2008
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Howdy, y'all.
I have a question for the forum brain trust regarding floating. A wizard PC of mine wants to have a familiar in the form of a housecat sized fire elemental. He wants the creature to float by his side, rather than slither along the ground, but doesn't necessarily want Flight (read: doesn't have the points to buy it). If the familiar has the ability to float at a constant height above the ground (possibly changing altitude by no more than a foot), but can still be stunned, shoved aside, "knocked down" (essentially losing body orientation and flailing helplessly in space), is this an advantage, a perk, or a 0-point feature? My initial instincts are telling me 0-point feature, since it doesn't seem to be any more or less advantageous than No Legs (Bounces, Rolls, or Slithers). And my apologies ahead of time if this has been brought up in the past, my search-fu is still pathetic after all these months. |
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#2 |
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Join Date: Sep 2009
Location: The top of a skyscraper downtown
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It should be a minor advantage, depending on your campaign. If the familiar might ever encounter a pressure plate or tripwire, floating is an advantage. Ditto if it can float across water.
Now, if those aren't going to happen, or the familiar never leaves the PC's side and suffers equally from any traps the PC sets off...maybe it's a 0-pointer. |
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#3 |
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Join Date: Nov 2005
Location: Midwest, USA
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I vote Feature for the reasons you mentioned, if this floating is its only means of propulsion.
__________________
. "How the heck am I supposed to justify that whatever I feel like doing at any particular moment is 'in character' if I can't say 'I'm chaotic evil!'"? —Jeff Freeman |
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#4 | |
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Join Date: Jun 2006
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Quote:
If you can envision it as moving on a "floor" that's always a fixed distance above the solid surface below, I think it's a legitimate zero point feature - yes that lets you skate across shallow water, but nothing your master can't wade through. Actually I suspect in play you'll very quickly find it a serious *dis*advantage, since *lots* of stuff in the world will be out of your reach below your personal ground.
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-- MA Lloyd |
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#5 |
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Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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The ability to "walk over water", avoid all tripwires, pass without leaving a trace, etc., is a fairly potent one. I'd be very careful about calling it a feature.
If the cat is floating at least a few feet up, cannot land, and thus cannot reach the ground under any circumstances -- it's probably fair to say that balances out and it's a feature.
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
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#6 | |
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Join Date: Nov 2005
Location: Midwest, USA
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Quote:
And, I read that as a house cat too, but it's a house cat-sized fire elemental. XD
__________________
. "How the heck am I supposed to justify that whatever I feel like doing at any particular moment is 'in character' if I can't say 'I'm chaotic evil!'"? —Jeff Freeman |
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#7 |
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Join Date: Jun 2006
Location: Mpls, MN
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Personally I would add in that it can't move across water (uhh, fire elemental), and that it would be suseptible to knockback from wind, and call it a wash.
.02
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Profession Life path Templates [DF]One Shot - Crevan Brokenhand's Last Rest Towndale: A user generated fantasy town for any game system. |
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#8 |
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Join Date: Jul 2008
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If it has vertical movement, it should be a highly limited form of flight, combined with Legless (aerial). All the 'flaws' except the altitude constraint are normal for flight.
Flight (5-foot ceiling -25%) is the core. You could get some extra points back if, say, 3-foot floor is worth a limitation. You could use Lighter than air -10%. You could buy down air speed. Planetary -5% would probably be point crock...
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. Last edited by Ulzgoroth; 10-02-2009 at 10:10 PM. |
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#9 |
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Join Date: Nov 2004
Location: Flushing, Michigan
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I don't think you need to bend the rules too much here...
Flight (Low ceiling, lighter-than-air, magical, always on, -65%) [14] Okay, if you want Flight "for free," give the poor critter some disadvantage that isn't already part of the fire elemental template. Assuming you're using the 40-point one from Magic, did you check the ST? If it is cat-sized, and you have not adjusted the ST from the template, you can drop it down to 4, which will give you those 14 points and then some. Or, if you don't mind it being dumb as a molten rock, drop its IQ by one more point (the template gives it an IQ of 8...this drops it to 7, pretty stupid, but still sapient). Mark |
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#10 |
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Join Date: Jul 2009
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Lighter-than-air means that it can't control its movement, which doesn't seem to be the case. Also, if it's flying all the time, it should take Soaring (+10%) so it could float all the time (like, for instance, when it's asleep), as normally flying's as fatiguing as hiking.
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