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Old 06-28-2009, 10:05 AM   #21
pawsplay
 
Join Date: Sep 2007
Default Re: Jedi Senses

Quote:
Originally Posted by Daerim View Post
360 Degree Vision (Panoptic 2) handles being blinded or blindfolded.

Jedi Battle Sight (66 points)
-360 Degree Vision (Panoptic 2, Force Power) (38)
-Dark Vision (Color Vision, Force Power) (28)
That's virtually the same price as as my original version, and won't see things with chameleon or invisibility. I conclude that my original version is pretty good, and Jedi senses are valuable/expensive.
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Old 09-29-2009, 12:48 AM   #22
pawsplay
 
Join Date: Sep 2007
Default Re: Jedi Senses

I've realized that the Jedi senses are still overpriced, for a very simple reason. The Jedi don't/can't make as much use of their senses as possible if, in fact, they could walk around with a better-than-sight pararadar sense all of the time. In fact, Jedi would focus less on swordsmanship and more on smoke grenades, flashbangs, and using non-glowing melee weapons in the dark, if that were the case. At the same time, 1 FP/minute seems excessive as a limiting factor. Thoughts?
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Old 09-29-2009, 03:10 AM   #23
AmesJainchill
 
Join Date: Jun 2005
Default Re: Jedi Senses

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Originally Posted by pawsplay View Post
I've realized that the Jedi senses are still overpriced, for a very simple reason. The Jedi don't/can't make as much use of their senses as possible if, in fact, they could walk around with a better-than-sight pararadar sense all of the time. In fact, Jedi would focus less on swordsmanship and more on smoke grenades, flashbangs, and using non-glowing melee weapons in the dark, if that were the case. At the same time, 1 FP/minute seems excessive as a limiting factor. Thoughts?
Require a Ready action, then? Wouldn't that explain it?
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Old 09-29-2009, 03:52 AM   #24
Threlgar
 
Join Date: Sep 2009
Default Re: Jedi Senses

I second a combination of Danger Sense and Blind Fighting.
While it is correct that Blind Fighting on itself can be circumvented by a stealthy attacker, the Danger Sense + Blind Fighting Combo should be immune to that. Make it that a perk if you think it is not working this way normally.

For more experienced Jedi, change Danger Sense to Precognition. It incorporates and expands on Danger Sense and - for example - explains quite well how Obi Wan and Anakin Sense the poisonous slugs in Amidalas Bedchamber at the beginning of episode 2.
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Old 09-29-2009, 08:12 AM   #25
Darth_Bane
 
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Join Date: Dec 2008
Location: Bowerstone,Middle Earth
Default Re: Jedi Senses

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Originally Posted by whswhs View Post
How do you get bitten by a radioactive Jedi?

Bill Stoddard
First find a radioactive sith lord,like me, then you don't need a jedi.

For reference, in Path Of Destruction the real Darth Bane used an ability where he could home in on an enemys vitals and make pin-point sharp-shooter shots and he didn't even know how to turn on the high powered scpoe that he was using, in the dark, with no training in the use of the weapon before, after he got hit by a flsh bang.(He was still a mook in the army of the sith at the time)

Yeah, dark side rocks.
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Old 09-29-2009, 12:59 PM   #26
vitruvian
 
Join Date: Aug 2004
Default Re: Jedi Senses

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Originally Posted by pawsplay View Post
Blind-Fighting is vulnerable to being defeated by Stealth, and does not grant 360 awareness.
True on the first, not so sure on the second. While you would still certainly be at a penalty to attack or defend from behind, the complete prohibition on dodging or otherwise defending from attacks from behind would not apply, since if you made your Blind Fighting roll to locate your opponent and know what they're doing, you are ipso facto not completely unaware of the attack. I'd rule it as working like a runaround attack - penalty due to the awkwardness factor, but able to defend.
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