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#11 |
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Join Date: Nov 2004
Location: Flushing, Michigan
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My feeling has always been that the education system in GURPS (200 hours = 25 days of work = 1 character point) is simply a useful and plausible abstraction that does not reflect the range of real world learning, which involves far too many variables to model in any playable way.
Besides, in character design, it doesn't matter if they learned the skill in a year or a week; it only matters that they have (or do not have) the skill when they enter the story. So I just rely on skill levels and I don't worry exactly when or how the character learned them. 12- = competent professional; if this is a skill where you can make a living, you can keep a job with this level of skill. So what does a college degree mean in GURPS? (This could be a two-year degree for some skills, by the way.) The average graduate will have one skill, possibly two, representing their major, at 12- or 11-. 12- means someone really knows their stuff, can hit the ground running or only needs minimal training, and can do the job pretty much from day one. 11- is for the guy who passed with a C+ average and knows his stuff well enough to get hired, but better learn the rest of what he needs on the job real fast or he is going to get fired eventually...or maybe arrested if he screws up badly enough. A few whiz kids, who are probably going to graduate school anyway, might have one or two skills at 13-. They will have a few other skills, representing important secondary areas of study or activity (this may include Carousing), at 11- or 10-. A typical B.A. or B.S. probably represents about 10-20 points of skills. A high school student? Hmmm...with a few exceptions, I would assume high school students a) use most skills at default (IQ-5, etc.), b) have ONE point in a couple of skills (the subjects they are really into, hobbies or activities they spend a lot of time on), or the Dabbler perk, and c) might, if they are unusually strong in certain areas (for a high school student), have higher levels in one or two skills. Dabbler is a great addition for low-powered games; it seems a good way to handle high school kids who are "whiz kids," local stars, perhaps, well above their peers (+2 or +3 over default in a couple of select skills), but not truly skilled in the way that GURPS means it. Mark |
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#12 |
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Join Date: Nov 2006
Location: Fayetteville, Arkansas
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Well I read somewhere that a typical college semester would be like 1 point in a skill (some have even suggested that it should be Intensive and that it should suffer from Maintaining Skills) I'd put a high school year as a point in all the subjects studied but that you don't have to maintain. Some older folks might beg to differ... but I still got all my highschool education.
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#13 |
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Join Date: Jan 2007
Location: Your imagination
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Just to point out, but most universities won't let you get away with focusing solely on your major. Any college graduate will pick up a broad range of skills, although mostly at the Dabbler level. I know I don't have a full point in History, no matter how many courses I took (3 or 4 IIRC). Actually, I think a lot of people would argue that all the miscellaneous stuff you pick up in college is at least half the point.
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#14 | |
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Join Date: Aug 2007
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4 hours of lecture hall for 12 weeks (or whatever a semester is these days) would only come to 48 hours (if it counted fully as study with an instructor which I am dubious of). The remaining 150 hours would have to come from self-study at half speed for something like 20-25 hours per week per course you're taking. 1 cp per year in the major field only seems more likely to me.
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Fred Brackin |
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#15 | |
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Join Date: Aug 2005
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#16 |
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Join Date: Jan 2007
Location: Your imagination
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I'd buy that. Expert Skill (College Core Curriculum) or something similar sounds like a reasonable way to model that, and I'd most likely let my players take it if I was running a game. (As long as they didn't try to abuse it anyway.)
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#17 | |
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Join Date: Nov 2006
Location: Fayetteville, Arkansas
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anyway it's 3 per class for 16 weeks (at UARK anyway). same number of hours of in class time. so, yeah sure you could say that the 300 or so hours required to get that point in addition to the 48 will only get you 1 point of a single subject but that 300 hours only amounts to about 3 hours per day (300/16/7... yes people study on weekends too if they know and appreciate where their money is going), and if you're only studying about 3 hours per day let's face it, you could always study a second subject and get two points :) |
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#18 |
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Join Date: May 2008
Location: CA
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Even people who don't party likely don't earn actual skill points for a single semester of a single college class. The majority of teaching time in school, including college, people aren't actually learning anything, especially not anything new - a huge portion of the time, they're reviewing stuff you already know (or should), going over procedures, etc. The pacing of classroom instruction really isn't ideal for most people - you'll go over a lot of stuff that you've already got a really good handle on repeatedly, and might not get enough time to learn stuff that you have a hard time with, for example. One-on-one individual instruction's much better.
Also: I don't know anybody who studies for three hours per class every single day. I don't think anybody does - instead, they take multiple courses at once, usually four or five. Anyways, Kromm's said the 200-hours-per-skillpoint bit's entirely unrealistic and shouldn't be used to determine actual education. It's a gameplay abstraction. |
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#19 |
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Join Date: Aug 2007
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The cramming is more likely to represent some form of the Time Spent modifers on p.346. Even Tests (which after all are taken out of combat) probably count for the +4 for Routine difficulty (even for Default Rolls). You just don't get a Default to Calculus until you start studying it.
Ok, 48 hours of class time and that's being generously counted as time with an instructor. You need 304 hours more as self study is only half speed. On the Job Training at quarter speed might be a better representation. Over 7 x 16 or 102 days that's 3 hours of diligent study per course _every_ day (if you're really diligent). Are you assuming you only study for 1 course out of 3-4 per semester? Which course are you picking? Do you not study _at_all_ for the others? Then there's all the other time-eaters like eating, sleeping and travelling between classes. I don't know about you but I got in quite a bit of gaming time in college. :) I'll stick with my 1 cp per year in the major area of study only.
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Fred Brackin |
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#20 | |||||
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Join Date: Nov 2006
Location: Fayetteville, Arkansas
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incedentally I think that's what the OP asked about :D |
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