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#11 | |
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Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Regeneration (Very Fast) (Magic, -10%; ER Only, -10%; Requires Concentrate, -15%; Recharge at Talent/sec, +X%) And ER (Special Recharge, -80% ) Basically you have to Concentrate to Gather the Mana then use it or lose it. |
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#12 |
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Join Date: Jul 2008
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Wow. I'm going to have to go over that at some point with books, but it looks like the at least a partial solution to a modeling problem I'd been having.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#13 | ||
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Join Date: Dec 2006
Location: Houston
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The sorcery is here. Ill post the Wizardry later. http://forums.sjgames.com/showthread.php?t=62573 The wizardry is Vancian, book studied, IQ driven and dirt Cheap (Wizardry 3 is 7 points). It requires external Power, a Staff and a Grimoir to study out of and Spell slots. Which balances it out. The Sorcery is Ritual, Limited to 3 colleges, Based on the Avg of IQ and will (to encourage will purchase) and is 'on the fly' flexible. Its a lot broader, a lot more flexible, but 3 colleges is very limiting. Nymdok |
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#14 | |
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Join Date: Aug 2009
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You can even do that to your third profession so RAW is even more permissive than I would have been on my own :-) It does raise the question of course: Do ER(Holy) and ER(Magical) recharge in parallel so that if you have Recover Energy-20 (as you should) then you effectively get back 3 energy every 2 minutes if you have expended both FP, ER(H) and ER(M)? And does ER(Magical, Drains Familiar) 6 count towards the 20-point cap on the ER(Magical) Power-Up? |
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