Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 09-23-2009, 10:49 AM   #1
thulben
 
Join Date: Sep 2006
Location: SF Bay Area, CA
Default [DF] Wizards: FP or ER

In trying to finalize one of the characters for my upcoming DF campaign, the wizard's player was thinking of taking Energy Reserves instead of an increased FP score. I can't think of any balance problems with this, but what issues does this present? Thanks in advance.
thulben is offline   Reply With Quote
Old 09-23-2009, 11:20 AM   #2
SuedodeuS
 
Join Date: Sep 2008
Default Re: [DF] Wizards: FP or ER

Well, it depends on your magic paradigm, but I don't see any real issue with it. I'd recommend making him buy ER that can't be used for Extra Effort, however. That would be Abilities Only, -10%.

A potential issue might be the recovery rate (1 per 10 minutes, regardless of what you are doing). If this seems too quick, you can make him buy it with Slow Recharge. Also keep in mind that spellcasting won't make the caster tired, unless you also allow him to draw on FP (which he'll only do once he's out of ER). Something like a -5% modifier on Magery if you can't use magic with FP (only with ER) would also be appropriate.
__________________
Quos deus vult perdere, prius dementat.
Latin: Those whom a god wishes to destroy, he first drives mad.
SuedodeuS is offline   Reply With Quote
Old 09-23-2009, 11:30 AM   #3
mlangsdorf
 
Join Date: Aug 2004
Location: Austin, TX
Default Re: [DF] Wizards: FP or ER

Letting the wizard by Energy Reserve at 3 pts/level generally seems fair to me.

He doubles his effective recharge rate, which is a little annoying, but he can't actually cast a larger spell than he would by spending the same amount of points on Fatigue. He's slightly more vulnerable to Fatigue draining attacks (which monsters should have in DF!) and has a little less endurance in combat. Overall, it balances out.
mlangsdorf is offline   Reply With Quote
Old 09-23-2009, 12:06 PM   #4
bcd
 
Join Date: Aug 2009
Default Re: [DF] Wizards: FP or ER

Energy Reserve is also specific to one single type of spells. Which may not matter to your player but the wizard-cleric in my campaign is probably going to find it annoying.

(Then eventually it becomes useful again once he has earned far too many points since he can then have ER magical 20 and ER holy 20 ...)
bcd is offline   Reply With Quote
Old 09-23-2009, 01:01 PM   #5
Nymdok
 
Nymdok's Avatar
 
Join Date: Dec 2006
Location: Houston
Default Re: [DF] Wizards: FP or ER

The best thing about ER is that when the user is cast dry, he is still as melee combat effective and mobile as he ever was. With FP this is NOT the case.

To accentuate this balance, I have 3 magic systems I use. Internal Mana (Sorcerers and MAges) and External Mana Wizards.

Sorcers CANNOT use external sorces, no Powerstoones, Paut or ER.

Mages can Use both

Wizards can use NO internal energy. They are the ones that must buy ER ( I have it tied to a magic item normally a ring, wand rod or staff with gadget limitation) or use Powerstones and Paut.

Nymdok
Nymdok is offline   Reply With Quote
Old 09-23-2009, 01:07 PM   #6
PK
 
PK's Avatar
 
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
Default Re: [DF] Wizards: FP or ER

High FP is more generally useful, since it helps with things like FP loss after a battle, extra effort in combat (and yes, wizards use that if they're smart -- at least Feverish Defense!), and staying up late or missing sleep.

ER (Magical) is much more useful for magic, since it recovers independent of rest and parallel to your FP recovery (if any), and you don't get tired even if you blow 100% of your ER on spells.

So they're quite balanced, which is why they cost the same. Honestly, you shouldn't have any issues with a wizard maxing FP, maxing ER, or taking a mix of both -- all have upsides and downsides. But I will point out that, according to DF3, only true wizards may take a magical ER. Scholar-wizards, scout-wizards, bards, etc., may not.
__________________
Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ)

MyGURPS: My house rules and GURPS resources.

#SJGamesLive: I answered questions about GURPS After the End and more!
{Watch Video} - {Read Transcript}
PK is offline   Reply With Quote
Old 09-23-2009, 05:29 PM   #7
bcd
 
Join Date: Aug 2009
Default Re: [DF] Wizards: FP or ER

Quote:
Originally Posted by Rev. Pee Kitty View Post
But I will point out that, according to DF3, only true wizards may take a magical ER. Scholar-wizards, scout-wizards, bards, etc., may not.
Yes, Energy Reserve is listed as a Power-Up and they are only allowed for your starting profession. I have decided to adopt a slightly permissive interpretation of this: since all PCs in my campaign start out as 300-point characters with a template and a lens I am going to allow the lens to also be a "starting profession" but in order for it to qualify for Power-Ups they must first fully satisfy that lens' corresponding template. So a cleric-wizard must have at least Magery 3, IQ15, 30 wizard spells, etc., before qualifying for wizardly Power-Ups.

Perhaps I'm just too kind :-)
bcd is offline   Reply With Quote
Old 09-23-2009, 07:34 PM   #8
RobKamm
 
RobKamm's Avatar
 
Join Date: Sep 2004
Location: Chicago
Default Re: [DF] Wizards: FP or ER

BCD -- I wouldn't say that you're being permissive. In fact is sounds like you're employing the "Changing Professions" option from DF3:42.
RobKamm is offline   Reply With Quote
Old 09-23-2009, 08:52 PM   #9
vitruvian
 
Join Date: Aug 2004
Default Re: [DF] Wizards: FP or ER

Quote:
Originally Posted by Nymdok View Post
Sorcers CANNOT use external sorces, no Powerstoones, Paut or ER.
How would an ER be considered external, unless perhaps you bought it with Gadget limitations? It's an advantage integral to the character, otherwise, I would think...
vitruvian is offline   Reply With Quote
Old 09-23-2009, 09:19 PM   #10
NorphTehDwarf
 
Join Date: Sep 2008
Default Re: [DF] Wizards: FP or ER

What I'm wondering is how else sorcerers, mages, and wizards are differentiated, because with the information Nymdok's given us it seems every caster would want to be a mage.
NorphTehDwarf is offline   Reply With Quote
Reply

Tags
dungeon fantasy

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 04:48 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.