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#461 | |
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Join Date: Aug 2004
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Quote:
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#462 | |
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Join Date: May 2008
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If you think it's too weak, then decrease the range to "10 footer" or "20 footer." The concept is the same. :) |
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#463 |
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Join Date: Nov 2006
Location: Fayetteville, Arkansas
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#464 |
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Join Date: Apr 2005
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Epic (Skill)- If undertaking a task with a total modifier of -20 or more, you get +3 to skill
__________________
Steal Energy- giving Dungeon Fantasy wizards a pretext to learn healing magic since 2004. |
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#465 |
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Join Date: May 2008
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#466 |
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Join Date: Sep 2009
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I have went through this post and several others to create a list of Perks. I originally did this for my own benefit so I did not include all of the ones that were listed. I did get 95%+ of them though. If I noticed something was repeated, I tried not to add it although some duplicate with another name may have made it through. There are over 300 total.
You can download the Word document at: http://www.4shared.com/file/13472396...6b0/Perks.html |
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#467 |
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formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
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To wit: several people listed the "tough skin on your feet" Perk which I, my mom, and all Hobbits share. I started chuckling around page 3.
Other Perks (Tie Breaker, Hadouken, and so on) have been shown by posts to follow to be too powerful to count as Perks.
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Ba-weep granah wheep minibon. Wubba lubba dub dub. |
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#468 |
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Join Date: Aug 2004
Location: Platform Zero, Sydney, Australia
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#469 |
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Join Date: Apr 2005
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It was originally a +1 bonus for -10 or more in difficulty penalties, but I settled on the current version because it makes a penalty that would totally obscure a skill level of 20 as possible, albiet on a maximal roll.
__________________
Steal Energy- giving Dungeon Fantasy wizards a pretext to learn healing magic since 2004. |
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#470 |
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Join Date: Apr 2005
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Furtive Fingerwork- You are inaudible when doing technical tasks which make liitle noise like lockpicking, typing etc
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Steal Energy- giving Dungeon Fantasy wizards a pretext to learn healing magic since 2004. |
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