Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 09-22-2009, 12:52 PM   #1
Stormcrow
 
Join Date: Aug 2004
Location: Ronkonkoma, NY
Default Spaceship combat without Spaceships

Let us suppose that I am running a game of GURPS without the Spaceships rules. The basic vehicle rules seem to cover the most general cases one finds in vehicle combat, even for spaceships. Provided you already have the statistics for your ships, how well does combat play out?

For instance, say we have two star freighters as given on page B465. If you play out a combat turn-by-turn, approximately how long will it take to finish the combat? How many choices will the players have to make? Is it any good?

I have never run a vehicle-based combat in GURPS, especially not one centered around spaceships, so what I am looking for is a general impression that ignores the Spaceships rules, as if they didn't exist—no comparisons to those rules. (I would try it out myself, but I am at work right now, and they might frown on that sort of diversion. I can get away with Web forums.)
Stormcrow is offline   Reply With Quote
Old 09-22-2009, 01:10 PM   #2
Gigermann
 
Gigermann's Avatar
 
Join Date: Jul 2009
Location: Oklahoma City
Default Re: Spaceship combat without Spaceships

Quote:
Originally Posted by Stormcrow View Post
Let us suppose that I am running a game of GURPS without the Spaceships rules. The basic vehicle rules seem to cover the most general cases one finds in vehicle combat, even for spaceships. Provided you already have the statistics for your ships, how well does combat play out?

For instance, say we have two star freighters as given on page B465. If you play out a combat turn-by-turn, approximately how long will it take to finish the combat? How many choices will the players have to make? Is it any good?

I have never run a vehicle-based combat in GURPS, especially not one centered around spaceships, so what I am looking for is a general impression that ignores the Spaceships rules, as if they didn't exist—no comparisons to those rules. (I would try it out myself, but I am at work right now, and they might frown on that sort of diversion. I can get away with Web forums.)
I ran a pre-Spaceships space-fight a long time ago; 2 ships' boats in an orbital chase, shooting at each other, using the basic (and only, at the time) vehicle mechanics. Worked well enough, and wasn't too hard on anyone.
Gigermann is offline   Reply With Quote
Old 09-23-2009, 07:47 AM   #3
Stormcrow
 
Join Date: Aug 2004
Location: Ronkonkoma, NY
Default Re: Spaceship combat without Spaceships

Here is a followup question. Given a free choice between using only the vehicle rules from the Basic Set and using the Spaceships rules, who here would choose the standard vehicle rules? What makes you choose this?
Stormcrow is offline   Reply With Quote
Old 09-23-2009, 08:15 AM   #4
Langy
 
Join Date: May 2008
Location: CA
Default Re: Spaceship combat without Spaceships

I definitely wouldn't choose to use the regular Vehicle rules. This is because in the normal Vehicle rules, the only people who get to do anything are the pilot and the gunner - there's nothing for the captain, navigator, sensor operator, comm operator, engineer, or anyone else to do, or at best the rules for them are extremely abstract (so much so that you pretty much need to make them up as you go).
Langy is offline   Reply With Quote
Reply

Tags
spaceships

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 05:54 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.