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#11 | |
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Join Date: Apr 2005
Location: France
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And some teachers are very good in their specialization but quite bad outside of this topic. Philosophy is so broad that nobody can know everything. Ways of thinking even differ widely form one author to the other. |
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#12 | |||
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Join Date: Oct 2005
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An ongoing narrative of philosophy, psychology, and semiotics: Et in Arcadia Ego "To an Irishman, a serious matter is a joke, and a joke is a serious matter." Last edited by Lord Carnifex; 09-21-2009 at 01:13 PM. |
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#13 |
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Join Date: Dec 2007
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Hermione IS scary. As the author's pet she casts magic at well above her grade level.
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#14 | |
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Join Date: Dec 2007
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Expert (Socialism): would be useful for identifying the different flavours of socialism, knowing the history of socialism's development, who the major players were, and what they did and are doing. But it wouldn't give the insider's view of why they do what they do |
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#15 | |
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Join Date: Aug 2004
Location: Edmond, OK
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#16 |
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Join Date: Oct 2005
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As far as Philosophy goes, I'm comfortable handling it in a couple of different ways. Either one can specialise in one philisophical system, like Marxism, Stoicism, Buddhism, Rationalism, or Aritstotilism. This lets you answer questions of philosophy as would be considered by those systems. It's entirely meaningful in modern philosophy to speak of Marxist episteomolgy, or Buddhist ethics, or Fascist political philosophy, or so on.
Alternately, a character might specialise in a particular field of Philosophy, like Ethics, Logic, Epistemology, philosophy of science, cognative science, computational science, semiotics, or what have you. I don't think it breaks GURPS to have both available, and I've yet to see a game hinge on the finer details of Utilitarianism or post-Nietzschean phenomenism. Someday I may finish my proposal for GURPS: Western Thought but I expect that - in the current RPG market - even if SJ Games accepted it, it likely won't come out before 2020 anyway.
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An ongoing narrative of philosophy, psychology, and semiotics: Et in Arcadia Ego "To an Irishman, a serious matter is a joke, and a joke is a serious matter." |
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#17 | |
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Join Date: Aug 2004
Location: Pittsburgh PA USA
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The author and the denizens of the comic's forums were supposedly hashing out a rules set for the game, which had an alliterative title.
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Cap'n Q When we remember we are all mad, the mysteries disappear and life stands explained. -- Mark Twain |
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#18 |
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Join Date: Dec 2007
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http://dresdencodak.com/2009/01/27/a...and-discourse/
And as it happens I am tinkering around with magical styles inspired by philosophers. |
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#19 | |
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Join Date: Jul 2008
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Ah, beaten to it.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#20 |
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Join Date: Nov 2006
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Sorry to derail the conversation about philosopies and webcomics, but anyone have anything to add on the topic at hand? :)
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| Tags |
| expert skills, q&a |
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