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#21 | |
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Join Date: Feb 2005
Location: Berkeley, CA
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#22 | |
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Join Date: Sep 2004
Location: Orange County, VA
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As for ablative/semi-ablative DR, well Ablative DR at 1 character point per point of DR is cheaper than HP. When lost, the character suffers no ill effects (ie, at 1/3 DR level you don't suffer any stat reduction and you don't suffer shock from lost DR only). Sure, it can be bypassed with Armor Piercing attacks (which you could add 1 lv of hardened to bring the cost up to an equal lv with extra HP), but even HP can be reduced "faster" by impailing attacks, targetted attacks to the vitals, etc. Buying massive ablative DR prevents those "wounding modifiers" unless the attack also has some form of AP on it. So, given this, why should it cost significantly less for someone to add in Regeneration? |
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#23 | |
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Join Date: Feb 2005
Location: Berkeley, CA
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The basic issue here is: DR 1, ablative, regenerative, should cost less than DR 1 (no limitations). It shouldn't necessarily cost a lot less, but it should cost less, because it's not as good. Buying regeneration (DR only) will always cost more than that DR 1. |
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#24 | |
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Join Date: Sep 2004
Location: Orange County, VA
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The basic issue was if using an enhancement to ablative/semi-ablative DR was fair. One of the things I showed in charts is that using a "flat" enhancement percentage isn't fair as the comparative costs have no consistancy as the amount of DR increases. |
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#25 | |
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Join Date: Feb 2005
Location: Berkeley, CA
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#26 | |||||
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Join Date: Jan 2005
Location: Stuttgart, Germany
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Creative concepts have everything to do with ideas and innovative genres, and nothing with the min/maxing or munchkiny approaches of creating combat combinations which give you the most bang for your buck. We'll both, (literalists & modelers), slap down munchkiny point crocks, this isn't one of those. You just don't seem to understand that things need to get modeled which are different from whatever genre you tend to prefer. A good character, or world power concept, has to do with the inventiveness of the writer or GM, and once the genre is created, the only purpose of GURPS is to flesh it out. GURPS isn't a genre specific setting, stop trying to make it one. Besides, it's not that novel to have regenerative DR, it's more common in fiction as a power than fully ablative DR. Quote:
If 1 normal non-ablative DR, is worth 5 points, then 1 DR which is ablative cannot be worth 55 points. All I'm seeing is you repeat a bad literal interpretation of the rules. Those rules are there to help us model what we want in our games, not to shoehorn us into different genres, or reduce innovation and creativity. Bad literal interpretations of rules stifle inventiveness, the advantage of GURPS is that it encourages imagination and originality. You seem to be missing the Generic and Universal part of the game description. If I wanted staid stifling genre specific rules I'd be using D&D instead. Quote:
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#27 | |
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Join Date: Sep 2004
Location: Orange County, VA
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All creativity aside, there are many great ideas which just don't translate well into GURPS character points (mostly because while they sound cool, they really aren't all that practical). But hey, if it's your campaign, then just do what you want when it comes to setting the rules for enhancements and limitations. |
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#28 | |||
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Join Date: Jan 2005
Location: Stuttgart, Germany
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Break even issues are points you can use to influence munchkins, but it's a false argument to hold up to "modders" as you called us, or more appropriately in my case, for "modelers". The issue is strictly buying DR, on a cost basis, any type of DR which is not as good a normal DR is worth less than 5 CP per level. Buying Regen power for ablative DR they way you suggest is munchkin bait. On the separate strawman, if I want to have non-ablative HP on one a one to one basis I can do that too, but that's a totally separate issue. Quote:
This translator isn't having any problem with the language, so our difference on this issue must be due to a literal interpretation of the rules which is resulting in a non-Universal and non-Generic basis on your part. Concepts come first, rules are just there to allow them to interact with other concepts. Quote:
There's many, many things which I've helped to model which I would never allow in my worlds, and which I consider less than ideal; nevertheless I help people model them, because translating concepts from one form to another is something which give me pleasure. Different stroke for different folks and all that. This also, is off subject. |
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#29 |
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Forum Pervert
(If you have to ask . . .) Join Date: Feb 2005
Location: Somewhere high up.
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Now, I'm not trying to argue with you, Ze'Manel Cunha. But how would you model this:
Character has a DR 30 force field. It can only stop 30 points of damage per round not attack. If it gets hit by 10, 3-pt attacks, it stops them all, but if the character were to get hit by 11, they'd take 3 pts of damage. At the beginning of next turn, the force field refreshes back to 30 points. This force field should not cost more than 180 points (DR 30 x 5 x 1.2 (force field)) because it is not as good as a normal force field DR of 30. But, how much less should it cost? Against a single foe, using a single weapon, there isn't much difference between the ablative FF and the normal FF. But, against multiple foes or rapid-fire weaponry, its effectiveness drops off drastically. I don't think the example above is munchkin. I think it replicates a limited strength force field regardless of origin. |
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#30 | ||||
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Join Date: Sep 2004
Location: Orange County, VA
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