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#2 |
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Join Date: Mar 2008
Location: Austin, TX
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My best friend and I did a lot of this when we were in college (shared a dorm room). I GM'd a long-running thief/spy campaign for him. It included both city action and dungeon delving (usually into temples or wizard lairs to acquire something on commission).
A fighter as the sole character is going to be tougher, but perhaps he can be a freelance bodyguard. As for advice:
edit: come to think of it, that's pretty fair advice for any campaign, one player or many. IMO, of course. Last edited by Buzzardo; 09-06-2009 at 02:11 AM. |
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| Tags |
| advice, assistance, campaign, gurps, ideas |
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