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#11 |
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Join Date: May 2008
Location: CA
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In an Ultra-Tech setting, if you insist on making a robot pay for its abilities via points you'll wind up with a robot that's vastly underpowered compared to a human of the same point total with equipment.
Unfortunately, for most robot designs it makes no sense to buy certain things - especially armor - as equipment, because most robot designs aren't human-shaped (or otherwise can fit into a suit of armor). If you want equality of outcome, so that your 500 point robot will be just as good as your 500 point space marine, you need to figure out some way to make the robot able to take into account the fact that high-tech equipment is available and much, much, much, much cheaper than buying the same capabilities as innate advantages. |
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#12 | |
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Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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#13 | |
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Join Date: Sep 2006
Location: Luxembourg
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Still, any advantage that exist in both cp bought advantage and high-tech storebough equipment create the same problem. And there is no easy solution. The everything that can be bought is paid with cash is the more logical, but overvalue wealth. Especially once you get into cognitive cyberware and/or skillset... The everything that could have a cp cost is paid as cp make no sense, but preserve some equilibre. Good luck explaining to a player he must pay point for his gun, or clothes, however. Most setting walk a fine line betwen the 2, with edge case making no sense. But in the specific case of the OP, i don't see why the robot cannot buy and wear armor and hold a rifle. See the Terminator for example. He does not even need weapon mount, unless you specify otherwise, he have 2 functional manipulator. Celjabba |
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#14 | ||
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Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Given that I can't find any innate attack powers in Ultra-Tech, this seems to be the core assumption of the book. Combat Androids, for example, can wear armor, while Warbots cannot. |
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#15 |
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Join Date: Sep 2006
Location: Luxembourg
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Also, gurps core assuption on this matter seems to be that,
indeed, the filthy rich tl-10 space marine have 500 more point to spent than is robotic partner, but when they end up naked in a prison cell or a stone-age planet, the robot still have his dr and innate attacks, while the marine don't. Sadly, most prison owner will remember to disable a robot weapons***, and most space marines PC tend to sleep and shower in their battlearmor, just in case... Celjabba ***: innate attack (and armor) not taken with gadget or power disadvantages should be immune to disabling. Except that if they are detected, most jailer won't hesitate to resort to bolt-cutter and plasma torch. |
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#16 |
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Join Date: Sep 2008
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An alternative would be to build the PC as a program, rather than as a robot. Then, he uses his money to actually purchase the computer he'll be living in and the robot that computer is housed inside of. He'll spend more money than the marine, and might have to spend more cp, meaning he'll be less effective overall than the marine. He'll be bloody hard to kill, though - he can fight essentially as though he were Berserk, but without the drawbacks, as so long as his body functions he can keep going. And, if his body is destroyed, so long as the data on the computer isn't damaged he'll just need to get a new body.
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Quos deus vult perdere, prius dementat. Latin: Those whom a god wishes to destroy, he first drives mad. |
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#17 | ||
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Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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#18 | |
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Join Date: Jul 2008
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On the other hand, to a degree the same goes for any vehicle-operating character...and you could make an organic race of, say, intelligent slugs that operate assault mechs through neural interfaces for much the same effect. For extra huge point benefits, grab some compartmentalized mind (dead easy for software to justify). While driving a vehicle that you control through a mind-machine (or machine mind) interface, that gives about the same effect as ATR. And while you may be quite crippled if your battle drone is taken out, if your character was built as the robot, you'd probably be 'dead'... Yeah, the deluxe point crock is to make the 'body' a compact computer, which just happens to be wired into the 'operators position' of the robot (or is modular and can be plugged in).
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#19 | ||
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Join Date: Jan 2007
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Hopefully I haven't misunderstood you and your post's concept...
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about such things. The robot just wants something that works or that they can employ. Come to think of it, so do humans. Quote:
But why couldn't a warbot be redesigned or retro-fitted ? Which is basically what a human does when he gets new (and improved gear). Why can't that warbot mount a Force Field after it's employer decides he needs more protection ? I was looking at the Zhodani Warbots (GURPS Traveller) and was putting together a Tavrchedl Team (Military Thought Police) and thought a warbot might be an excellent "extra man" for the team. I also noticed that the Warbot has no "small weapon" just a fusion cannon (they can have smaller) nor does it have a Datalink program. Personally, I think the Datalink program would be more useful (as well as the ability to wound and not blow someone to pieces) to the team when deployed as a scout or perimeter sentry. Since I had planned on the Team Leader having an acquaintance/ally as an engineer, later down the road the Lady Engineer might suggest an upgrade to the warbot in a few areas. From Characters 4e p61 Code:
Innate Attack Variable You have a natural or built-in attack with which you can inflict physical damage (for nondamaging attacks, see Affliction, p. 35, and Binding, p. 40). Examples include a dragon’s fiery breath, a robot’s built-in blaster, and a god’s ability to hurl lightning bolts. fit could be an Innate Attack; like psionic devices (Hypnagogic Wiper, Ghost Ripper); how about a Dream Net Induction field on it's hand ? (by touch, it paralyzes them and sends their mind into a VR Scenario). Or am i missing your point ? >
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"Now you see me, now you don't, woof" -- The Invisible Vargr . . There are 10 types of people in the world. Those who understand binary, and those who don't. |
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#20 | ||
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Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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| Tags |
| powers, robots, ultra tech, ultra-tech |
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