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Old 09-01-2009, 02:31 PM   #21
naloth
 
Join Date: Sep 2004
Default Re: Ablative DR and Recovery? Help

Quote:
Originally Posted by satanicway View Post
Thank you. I will read Power Parry again.

If i dont add No Wonding, them the wall will cause damage to someone striking it?
I think not, but why the Force Field on Power have No Wonding so?
Isnt it a limitation that isnt really a limitation? By rules you cant add a limitation that dont limit your advantage.
There is an example in G:Powers which implies that you can take No Wounding on a wall to make it "soft" so you don't even take damage when colliding with it. Without No Wounding it's like a normal wall.

Yes, it's a big limitation for the small difference it makes. I've wondered if it wasn't to offset the fact that a minimum solid wall is +80% and you need several levels of the advantage as well.

Quote:
Can you add Hardened to a Wall DR? And how you do that?
And what about Ablative?
Both would be a GM's call. I've allowed Hardened and didn't have an issue. Ablative and Semi-Ablative would be good to emulate some types of force fields.

Quote:
Because the wall normaly have DR 3 HP 1/2 per level. If i want a wall with DR 1 and more HP / level ?
I've modified the ratio to create different types of walls, but again that's up to the GM.
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Old 09-01-2009, 10:09 PM   #22
satanicway
 
Join Date: Jun 2009
Default Re: Ablative DR and Recovery? Help

What other ratios you used on your Walls? I want to have a base to work with.

Ok, now another problem.

When i was modeling that as an DR, i was linking Mind Shield, and Temperature Tolerance, both with area effect and affect others, so my barrier could protect against evil mind controls, and spirits that can use flames or ice to change the enviroment.

Now, i'm using a Wall to create the barrier.
But the wall have no fixated area.
I cant link them using area the same way.

Is it ok, to bend the rules alittle, and make a Wall of Mind Shield, and Wall of Temperature Tolerance?
Meaning that effects that can be reduced by those advantages, that try to cross it, are reduced by them?
I made it:
Mind Shield 15
Wall Permeable (+60%), Area Effect 16yards (+200%), Persistent (+40%),
Permanent (+150%), Link (+10%), Chi (-10%)

Is this a OK ?

I want opnions.
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Old 09-02-2009, 12:08 PM   #23
naloth
 
Join Date: Sep 2004
Default Re: Ablative DR and Recovery? Help

Quote:
Originally Posted by satanicway View Post
What other ratios you used on your Walls? I want to have a base to work with.
-1 DR = +2.5 HP. So you have 3 DR/.5 HP, 2 DR/3 HP, 1 DR/5.5HP, 0 DR/8 HP.

Quote:
When i was modeling that as an DR, i was linking Mind Shield, and Temperature Tolerance, both with area effect and affect others, so my barrier could protect against evil mind controls, and spirits that can use flames or ice to change the enviroment.
I don't really see a big advantage to linking them. There's nothing wrong with doing a sequential set of blessings.

Quote:
Is it ok, to bend the rules alittle, and make a Wall of Mind Shield, and Wall of Temperature Tolerance?
Meaning that effects that can be reduced by those advantages, that try to cross it, are reduced by them?
I made it:
Mind Shield 15
Wall Permeable (+60%), Area Effect 16yards (+200%), Persistent (+40%),
Permanent (+150%), Link (+10%), Chi (-10%)
I would allow it with a few limitations for control. Basically if it's non-combat blessings on an area, it's not that big of a deal and shouldn't cost that much.
If it's a portable ability to negate spirits that can be cast ad hoc in combat it's much more powerful and should cost a lot more.
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Old 09-04-2009, 12:14 PM   #24
Not another shrubbery
 
Join Date: Aug 2004
Default Re: Ablative DR and Recovery? Help

Quote:
Originally Posted by naloth
There is an example in G:Powers which implies that you can take No Wounding on a wall to make it "soft" so you don't even take damage when colliding with it. Without No Wounding it's like a normal wall.
The Wall of Force power from p147. Yeah, that's exactly what No Wounding does when combined with a Rigid Wall. It blocks damaging effects, but it doesn't hurt to run into it.
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