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Old 09-01-2009, 01:51 PM   #33
Trachmyr
 
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Join Date: Nov 2008
Location: Florida
Default Re: [Ultra-Tech] Robots' skill levels

I'd have to disagree that Deep Learning is any less hard-science than direct neural interfaces and VR. That's exactly how the deep learning process takes place... through full VR via a Neural Interface. In this case a Direct Interface is possible through a Coputer that is implanted at the equivalent of 12 years of physical maturity, while in the growth tank.

As a side note, population growth via growth tank is the norm for the setting, the orginal colony ship that arrived in the system had on board a lifebank and growth tanks, not humans in stasis or anything like that. So there is no social order to change... it is has it's always been.

Additionally, I assume the Computer Implant is a bit more complicated than given in Ultra-Tech, as it includes the disadvantages of Confused/Total Clutz/Perception -2 with the Mitigator: Working Implant (ala the bionic limbs and associated disadvantages).
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