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Old 08-31-2009, 12:20 PM   #11
satanicway
 
Join Date: Jun 2009
Default Re: Ablative DR and Recovery? Help

The wall advantage, lets me double the efficiency of the wall if i have enough area of effect right?

Lets say, i have enough to make two walls around myself. So the enemy will need to bypass both walls before reaching me, right?

There is any disvantage that only lets you use your barrier in a way that attacks will face only one face of the barrier?
Because i want to add a huge area, to protect mansions of nobles, but it would make the cost too much.
Thats because the rule bases in the fact that adding huge areas to it makes it defend alot better, but not with this limitation.
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Old 08-31-2009, 12:22 PM   #12
Figleaf23
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Default Re: Ablative DR and Recovery? Help

Quote:
Originally Posted by satanicway View Post
1- Is it possible to make a wall that lets your allies attack thru it but block enemy attacks?
Your GM might let you use Selective Area or Selective Effect for this purpose.
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Old 08-31-2009, 01:00 PM   #13
naloth
 
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Default Re: Ablative DR and Recovery? Help

Quote:
Originally Posted by satanicway View Post
The wall advantage, lets me double the efficiency of the wall if i have enough area of effect right?

Lets say, i have enough to make two walls around myself. So the enemy will need to bypass both walls before reaching me, right?
Sure. You can layer barriers.

Quote:
There is any disvantage that only lets you use your barrier in a way that attacks will face only one face of the barrier?
Because i want to add a huge area, to protect mansions of nobles, but it would make the cost too much.
Thats because the rule bases in the fact that adding huge areas to it makes it defend alot better, but not with this limitation.
I would allow Selective Area/Effect to create holes in the wall for doors or shooting or even walls that only apply to some types of attacks.

Completely one-way barriers are easy to abuse. G:Powers doesn't even allow that with DR using Affects Others.
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Old 08-31-2009, 01:35 PM   #14
satanicway
 
Join Date: Jun 2009
Default Re: Ablative DR and Recovery? Help

A disvantage that dont let you layer barriers, and that only is active if someone is trying to cause damage to what the barrier is protecting. ( The barrier is a sanctifyed power, so it knows when someone is just walking, or trying to stab someone inside the house )

Can it be applyed on the Area of Effect advantage?

Because it reduces ALOT the raw power of Area of Effect for a Wall.

Paying +600% just to cast a bigger wall that can be passed as easly, is not that aweasome.

And how much less it would make it cost?
I really think its so much weaker that it should be -80%.
So a wall that can protect a mansion, is paying +120% of area effect.
Thats a BIG area, but if an enemy pass the barrier in any point, he's now inside and your huge barrier becomes useless.
Maybe -60%, making it cost +240%?

Because paying the 600%, can make a weak wall around a mansion, but a really, really powerfull one around yourself, by layering it around you many times because of the huge area. So not having this advantage makes it alot less powerful.

Give me some opnions please.

EDIT:
Another idea is using the Basic Area of Effect, without the Wall area rule, because you cant layer it.
So covering a mansion would end up being +300%
Still expansive... but better them +600%. Any better way to do this?

Last edited by satanicway; 08-31-2009 at 01:39 PM.
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Old 08-31-2009, 03:13 PM   #15
naloth
 
Join Date: Sep 2004
Default Re: Ablative DR and Recovery? Help

Quote:
Originally Posted by satanicway View Post
A disvantage that dont let you layer barriers, and that only is active if someone is trying to cause damage to what the barrier is protecting. ( The barrier is a sanctifyed power, so it knows when someone is just walking, or trying to stab someone inside the house )
Not sure what you mean.

Quote:
Because paying the 600%, can make a weak wall around a mansion, but a really, really powerfull one around yourself, by layering it around you many times because of the huge area. So not having this advantage makes it alot less powerful.
I would model it after not being able to layer it after "Cannot Wear Armor" since that's a similar layering issue. That puts it at -40% or perhaps a little less, though that can have a bigger effect (see below) depending on how you're calculating modifiers.

Quote:
EDIT:
Another idea is using the Basic Area of Effect, without the Wall area rule, because you cant layer it.
So covering a mansion would end up being +300%
Still expansive... but better them +600%. Any better way to do this?
If you use Multiplicative Multipliers (G:Powers) limitations count for more especially when combined with big enhancements. Generally it's a fairer way for doing a campaign with abilities like this.
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Old 08-31-2009, 03:49 PM   #16
naloth
 
Join Date: Sep 2004
Default Re: Ablative DR and Recovery? Help

FWIW, I designed a cleric ability to sanctify a location (basically protection against things that should be able to enter a church like undead and demons) which went something like:

IA: Burning 1 dmg (Base 1.25 pts/lvl; Area Affect +16 +200%; Cosmic: No DR +300%; Duration: Permanent* +150%; Persistent +40%; Accessibility: Only Demons/Undead -20%; Preparation Required: 1 hour -50%) [10 points]

Basically any area can be purified in such a way that evil things (demons/undead) that cross it will start burning at a slow steady rate (1 dmg/second). This purification lasts forever as long as the site remains undefiled. It's a cheap power that's excellent protection for a base against the low grade vampires, zombies, and demons.

EDIT: A shield wall can be designed in a similar way.

IA: Crushing DR 12 HP2 (4d base 20 pts; Area Affect +50%; Duration: Permanent* +150%; Persistent +40%; Wall +30%; Accessibility: Only Evil -20%; Can't layer -10%; Useless under stress -60%) [56]

This creates a barrier that's only solid to "evil" things that's 2 hexes wide but permanent (again unless defiled since sanctity is the concept) and it can be recast as often as desired so you can build a wall all the way around a mansion 2 hexes at a time. As long as the area is maintained appropriately the blessing lasts. Since it only has 2 HP layering it really isn't that worthwhile. It's better to increase the strength of the ability and therefore the DR. I did not put prep required since it's done outside of combat and there's going to be a ritual blessing of the area as you walk it (0% feature).

EDIT2: You might add Affects Insubstantial if you're worried about ghosts. I forgot to include that in the burning attack.

Last edited by naloth; 08-31-2009 at 04:08 PM.
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Old 08-31-2009, 04:12 PM   #17
satanicway
 
Join Date: Jun 2009
Default Re: Ablative DR and Recovery? Help

Omg...
I'm ashamed now...

How i could not think that if the barrier is Permanent, you can just cast it many times till it covers the entire area you want to protect?!
Thats so obvious...

And it even makes sense, a long ritual, that drains alot of FP, and takes more time depending on the area you want to protect.

Great.
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Old 08-31-2009, 10:13 PM   #18
satanicway
 
Join Date: Jun 2009
Default Re: Ablative DR and Recovery? Help

Another question:

Can Reflexive be added to a Wall that works only as a defensive barrier?
It makes sense to me, since it says that it works for abilitys that work as defenses.

If an enemy sends a bolt to hit my character, it seems a logical defensive manouver to create a wall of force to protect himself.
The wall will cause no damage, since its the solid kind.

Any opnions?
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Old 09-01-2009, 08:56 AM   #19
naloth
 
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Default Re: Ablative DR and Recovery? Help

Quote:
Originally Posted by satanicway View Post
Can Reflexive be added to a Wall that works only as a defensive barrier?
It makes sense to me, since it says that it works for abilitys that work as defenses.
I allow Innate Attacks to make a Power Parry (G:Powers) if they could provide a reasonable defense. It's the GM's option though I suspect most will allow it.

Reflexive allows abilities to turn on automatically. For defensive applications that usually means your ability won't fail to go off just because you were taken by surprise. In the case of the Wall, I would allow a Reflexive Power Parry even when you were taken by surprise.
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Old 09-01-2009, 10:05 AM   #20
satanicway
 
Join Date: Jun 2009
Default Re: Ablative DR and Recovery? Help

Thank you. I will read Power Parry again.

If i dont add No Wonding, them the wall will cause damage to someone striking it?
I think not, but why the Force Field on Power have No Wonding so?
Isnt it a limitation that isnt really a limitation? By rules you cant add a limitation that dont limit your advantage.

Edit:

Can you add Hardened to a Wall DR? And how you do that?
And what about Ablative? Because the wall normaly have DR 3 HP 1/2 per level. If i want a wall with DR 1 and more HP / level ?

Last edited by satanicway; 09-01-2009 at 10:13 AM.
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