|
|
|
#1 |
|
Join Date: Jun 2009
|
I need help modeling this power:
I want an Ablative DR with force field, affect others and area effect, that costs fatigue, huge amounts of fatigue, like 10 points. It must have reflexive, and i need it to consume all your actions on the turn to maintain the barrier. (probably All-Out) The problem. I want that every time the character expands the 10 pts of fatigue, to activate a new shield, it comes full. The idea is that he uses his energy to create a shield. If the shield is over, and he still have some energy, he can make another of same force. But he cant do one barrier of more them 100 Ablative DR. I need to do this all, without it becoming overpriced. |
|
|
|
|
|
#2 |
|
Join Date: Jun 2009
|
No answers? =/
Another rule question: If i make an innate attack, that is a Karate Kick, can i use Karate instead of Innate attack skill with some modifier? Lets say i have a innate attack that is a magical broadsword. If my character is skilled with broadsword, why he needs another skill? |
|
|
|
|
|
#3 | |
|
Join Date: Aug 2005
Location: Denmark
|
Most forum users are fro mthe US, and it's early morning ,there, it's usually a bit quite in here at that time. Usually more active at around 8-11 PM GT.
Anyway, on to your question. Quote:
To make it require all his attention, you could take All out, you could also take Require concentration. To be able to "recast" the forcefield it might be easier to math it out using another ability as base: Extreme regeneration (DR), cost 10 FP. It would then not be instantly, but pretty close... unless your GM use the rules for Regeneration based on a percentage of original HP. that is, that Extreme regeneration does not heal a flat 10 HP but rather 100% of HP... not sure it's allowed ot use that with DR instead of HP though. --- 100 DR [500] (Force field +20%, Area affect [2] (4y) +100%, Affects others +50%, Ablative -80%, Cost FP 10 -50%, Requires concentration -15%); +25% = 625 pts. Extreme Regeneration [150] (DR instead of HP +0%, Requires concentration -15%, cost FP 10 -50%); -65% = 53 pts. (You might be able to put some accesible limitation on it to say it only works with the forcefield.. not sure how much that would be worth though, -10% maybe). Last edited by Maz; 08-31-2009 at 11:27 AM. |
|
|
|
|
|
|
#4 |
|
Join Date: Sep 2004
|
Have you considered using an Innate Attack w/Wall instead? It's similar in function (interposing barrier that degrades w/attacks) and always is created at full strength. IIRC it was even a bit cheaper to build that way too.
|
|
|
|
|
|
#5 | |
|
Join Date: Aug 2005
Location: Denmark
|
Quote:
...just remember you do not get bonus to damage from AoA:strong, Weapon master, TBM or any of that sort. |
|
|
|
|
|
|
#6 |
|
Join Date: Jun 2009
|
If you say its a claw, you will not gain the bonus from Claw advantage right?
|
|
|
|
|
|
#7 | |
|
Join Date: Jun 2009
|
Quote:
So obviously right... I really never made a innate attack with wall. I will read it right now, and see how it works. Thank you. |
|
|
|
|
|
|
#8 |
|
Join Date: Jun 2009
|
I finished reading right now.
Now two questions about it: 1- Is it possible to make a wall that lets your allies attack thru it but block enemy attacks? 2- The wall blocks vision? If so, how to make it invisible? (my idea is a sacred protection for a onmyo kind of cleric) Edit: 3- A third question that comes to my mind right now: If a Wall that only blocks enemy attacks is out of question, what about a barrier that only works when in dangerous situations? Lets say, someone house is being assaulted by evil spirits at night. I want to leave my barrier with permanent, to protect his house. But not something that will block normal passage. But if an enemy goes to attack the house occupants, the barrier activates and protects the house, but dont let the insiders attack too, blocking for both sides. Plausible? Its a +?% advantage? Last edited by satanicway; 08-31-2009 at 12:09 PM. |
|
|
|
|
|
#9 | |
|
Join Date: Sep 2004
|
Quote:
Every GM (myself included) I've played with has been happy to substitute any melee skill for use with Innate Attack as a 0 point feature. |
|
|
|
|
|
|
#10 | |
|
Join Date: Sep 2004
|
Quote:
2) Being opaque or not sounds like a feature. Being undetectable or hard to detect would be No/Low Signature. |
|
|
|
|
![]() |
| Tags |
| ablative dr |
| Thread Tools | |
| Display Modes | |
|
|