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Old 08-30-2009, 09:40 AM   #17
nick012000
 
Join Date: Jul 2009
Default Re: [SPACE] Tidal braking

Okay, having used these rules, I've got to be a bit curious as to their tendency to produce extreme outcomes. Here's a gas giant and its moons I generated for Alpha Centauri B in a game I'm running:

Code:
Small Gas Giant, 3.6 AU
*Black Body Temperature=123
*Period = 7.2 years
*Mass: 20
*Density: .22
*Diameter: 4.49
*Surface Gravity: .98
*Age: 5 billion years
-3 Moonlets
-2 Major Moons
--Standard (Ice)
**Atmosphere: Suffocating, Thin
**Atmospheric Mass: 1.1
**Hydrographic Coverage: 18%
**Climate: Very Cold
**Density: 1.1
**Diameter: .54
**Surface Gravity: .59
**Mass: .17
**Atmospheric Pressure: .65
**Orbital Radius: 22.45
**Orbital Period: 1.39 days
**Tidal Height: 1,370
**Inital Days/Earth Day: 2.4
**Day Length: .44 days
**Moderate Volcanic Activity
**Light Tectonic Activity
**RVM: +0
**Habitability: 1
**Affinity: 1
--Small (Ice)
**Atmosphere: Suffocating, Mildly Toxic, Very Dense
**Atmospheric Mass: 1.1
**Hydrographic Coverage: 61%
**Climate: Very Cold
**Density: .5
**Diameter: .43
**Surface Gravity: .215
**Mass: .04
**Atmospheric Pressure: 2.34
**Orbital Radius: 28.93
**Orbital Period: 2.07 days
**Tidal Height: .0007
**Volcanic Activity: None
**Tectonic Activity: None
**RVM: +0
**Habitability: -1
**Affinity: -1
-5 Moonlets
As you can see, it tends to produce rather extreme tides. Two worlds, not too different, had five to six orders of magnitude difference in their tides- the bigger one had tides of over two kilometers, and only lost a fraction of a day to tidal effects!
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Tags
planets, space, system generation, tidal braking, tide, tide-locked, world generation


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