Searching through my copy of the GURPSnet archives (yes, I have HONKIN' BIG mailboxes in my Eudora, why do you ask?), the earliest instance of someone asking to use Remove Enchantment to remove a quirk that I found was Wim ten Brink on July 12, 1996. M A Lloyd responded with the same "-3 for an unknown spell and another -3 per each level of power enchanted" the following day.
From my search of the Pyramid GURPS board (thank you, Free Agent), I found this in a post by Jeff Wilson on Feb 7, 2003, in which he reported asking Kromm about this, in a thread called "The Incompleat Powerstone: Labor Costs":
Quote:
Kromm sez:
>> Can you supply us with the official party line wrt what (if anything)
>> will remove powerstone quirks
> To get rid of a Powerstone quirk, you must use Remove Enchantment to
> remove the quirked casting. Given the -3 per other spell modifier,
> this might be a tricky procedure for a large Powerstone . . . and
> given the minimum cost of 100 energy for Remove Enchantment, it might
> be easier to start over, unless you are short on gems or have invested
> a lot in the Powerstone already.
>
>
>> what (if anything) besides previously successful enchantments Remove
>> Enchantment will remove?
>
>
> Remove Enchantment does only one thing: it removes enchantments. It it
> does not matter whether they were successful, whether they were
> deliberate or a kind of natural accident, etc., but they must be
> enchantments.
>
> SP.
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This would seem to back up M A's ruling.