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Old 08-26-2009, 01:42 AM   #10
Trachmyr
 
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Join Date: Nov 2008
Location: Florida
Default Re: [Ultra-Tech] Robots' skill levels

There is also a third option which I use extensively in my own campaign: Direct Neural Interface.

If Direct Neural Interfaces are fully implemented amogst all crew, you gain many potent options. Obviously control over stations no longer require a crew station at all, crew members can "get to" their posts as fast as an AI. Robotic Bodies controlled by full VR replace more fragile protective suits, but can still be controlled by a human crew (or augmented by NAI or SAI as needed without requiring additional systems). By having enough "shells" around a ship (or city), a single fire-control or repelling group can cover a large area, thus allowing for the training of high-skill specialists over a large number of generalists.

This system can be part of a Full VR systems that allows intensive training, but just as importantly allows a ship to contain significant Recreational, Commercial, Education and Training facilities, all contained in VR, thus not requiring any of the ship's precious mass. Likewise Habitiation areas can be augmented to turn otherwise spartan conditions into luxury living... not to mention that a lot of equipment and gear caqn be VR only, thus significantly reducing costs and space requirements. Everything from TV's, to Crewstations, to Meeting Rooms, etc. Holographics can be easily and cheaply incorporated through VR or Augmented Reality, allowing for their exsistance in the "Hardest-Science" of campaigns. Finally, since VR goods actually have no costs other than what "Intellectual Property" assigns to them, this allows for a equality of classes and a post-consumerism that rivals full-scale mature nanotech.

Cost is negiligiable when you begin to calculate what is saved... An Implant is $14K at TL9, $5K at TL10 including the surgery... yet imagine the number of real facilities and equipment that are no longer needed on higher-population ships.

Another beautiful result of full VR and Augmented Reality networking is that you gain many of the benefits of a AI society, but Humans remain viable instead of obsolete.
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