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Old 08-25-2009, 08:05 PM   #7
Icelander
 
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Default Re: [Ultra-Tech] Robots' skill levels

I really think that there are enough known unknowns and unknown unknowns involved here to make any number a SWAG at the very best.

Any number you find plausible is probably going to be equally plausible as the formula in Ultra-Tech (which is simple, but bass-awkward in that adding desirable disadvantages lowers the price just as much as adding desirable Advantages raises it).

It will have the added benefit of being adjustable to precisely whatever economic reality you want to represent. If robot mechanics are undesirable, make them more expensive than humans who are able to do the same job equally well. If you want them, make them cheaper.

I don't have a problem with believing that things like moral judgment, risk analysis incorporating psychological factors at work on other actors, decision-making requiring empathy or just the ability to adjust to rapidly changing, chaotic and destructive parameters (combat damage control) are extremely expensive in a robot but come pretty naturally to a trained human.
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ai skill, robot, spaceships, ultra-tech


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