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Old 08-25-2009, 08:01 PM   #4
Agemegos
 
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Join Date: May 2005
Location: Oz
Default Re: [Ultra-Tech] Robots' skill levels

Quote:
Originally Posted by Langy View Post
See Purchasing Machines on Page 29 of Ultra-Tech.

EDIT: Specifically, increased IQ, skills, etc., increases software cost by 5% per character point spent.
Hmm. So if the Imperial Navy hires its own programmers, then putting up to a few dozen AI techbots on each of several thousand assorted ships is going to be a lot cheaper than automation. Total automation costs $5 million per crewman replaced, high automation $1 million per crewman. Robotic crewmen look like costing less than $20,000 each.

TL 10 techbot chassis (ST 8, DX 12) — $ 10,000
TL 10 personal computer (Complexity 7) — $1,000
NAI software (IQ 10) — $1,000
IQ + 2 — $2,000
Armoury/TL10 (Heavy weapons) IQ +2 — $ 400
Armoury/TL10 (Vehicle Armour) IQ +2 — $ 400
Electrician/TL10 IQ + 2 — $ 400
Electronics Repair/TL10 (Communications) IQ + 2 — $ 400
Electronics Repair/TL10 (Computers) IQ + 2 — $ 400
Electronics Repair/TL10 (Sensors) IQ + 2 — $ 400
Housekeeping IQ + 2 — $ 200
Mechanic/TL 10^ (Antimatter Engine) IQ + 2 — $ 400
Mechanic/TL 10^ (High-Performance Spacecraft) IQ + 2 — $ 400
Mechanic/TL 10 (Life Support) IQ + 2 — $ 400
Mechanic/TL 10 (Robotics) IQ + 2 — $ 400
Mechanic/TL 10^ (Stardrive) IQ + 2 — $ 400
Spacer IQ + 2 — $ 200
Total $ 18,800
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