Quote:
Originally Posted by talam
I think I'm going to go for one point in signature gear = 750 or 1000 energy points. Since Magic is a pretty common thing (think Eberron), it just makes more sense. Should I scale up then the momentary amount of a point of signature gear will yield to accommodate or not? As expensive as the enchantments are themselves, the bonuses tend to not outshine the basic items themselves. Really, enchantments seem to be more of a small boost than the main thing.
I'm liking the idea that one point in signature gear = $2500 or 750/1000 energy points and not dropping magic item costs because it really makes a character's signature gear stand-out and special but I'm trying to find holes in that thought.
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If purchased magic items are as common as all that, it's hard to see how that can be if the costs
aren't somehow reduced. Who's buying them all?
Like I said before, it's basically a factor of 10 you're looking at. As GM, you're more than free to say that the limits are higher for Quick & Dirty Enchantment, or that Slow & Sure Enchantment allows the input of 10 energy points per enchanter per day rather than 1; if enchanters' wages remain the same, you should thereby get 1/10 the time and therefore 1/10 the cost for most items.